Moss
Game
2 documents in the library are about Moss, from writers such as Develop:Brighton and DiGRA. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Moss, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about Moss
Whitepaper5 pages
Re-evaluating Hyper-Realism in Virtual Reality Game Design through the Embodied Simulation Gap
This paper argues that the pursuit of hyper-realism in virtual reality game design can undermine the very experience it aims to enhance.
- The paper introduces the "Embodied Simulation Gap," the mismatch between what a player's body expects to feel and what a VR game's physics delivers across tactile, vestibular, and metabolic channels.
- Its central claim is that VR designers should prioritize embodied comfort and symbolic abstraction over strict verisimilitude, treating fidelity as a stylistic choice with cognitive and physiological costs rather than a default marker of quality.
- In the haptic domain, visual cues such as material texture create strong weight expectations that become sensory mismatches without physical feedback, and this illusion weakens with habituation.
DiGRAJun 2026
Develop:Brighton31 min
How to Make Money in XR - 10 Tips for Success | Develop:Brighton 2024
The extended reality market demands a strategic focus on high-quality, immersive interactions that provide a distinct value proposition over traditional gaming platforms.
- Successful XR titles prioritize high-quality interaction mechanics, such as the tactile feedback in 'Walking Dead: Saints and Sinners' or the physical movement requirements in 'Gorilla Tag', to create memorable gameplay.
- Data from November 2023 indicates that top-performing XR games correlate with higher review counts per sale, and there are specific price points—often around £22.99—that show a higher likelihood of achieving top-50 sales status.
- Market growth is driven by three distinct segments: core XR enthusiasts who play multiple times a week, 'XR curious' users who bought headsets during COVID-19, and a rapidly expanding demographic of younger players.
Develop:BrightonNov 2025