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Moss

Game

2 documents in the library are about Moss, from writers such as Develop:Brighton and DiGRA. Each has a summary and key insights with the page they come from.

Documents
2
newest 16 Jun 2026

Connections

Each row is a game or company named alongside Moss, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Moss

Cover of Re-evaluating Hyper-Realism in Virtual Reality Game Design through the Embodied Simulation Gap
Whitepaper5 pages

Re-evaluating Hyper-Realism in Virtual Reality Game Design through the Embodied Simulation Gap

This paper argues that the pursuit of hyper-realism in virtual reality game design can undermine the very experience it aims to enhance.

  • The paper introduces the "Embodied Simulation Gap," the mismatch between what a player's body expects to feel and what a VR game's physics delivers across tactile, vestibular, and metabolic channels.
  • Its central claim is that VR designers should prioritize embodied comfort and symbolic abstraction over strict verisimilitude, treating fidelity as a stylistic choice with cognitive and physiological costs rather than a default marker of quality.
  • In the haptic domain, visual cues such as material texture create strong weight expectations that become sensory mismatches without physical feedback, and this illusion weakens with habituation.
DiGRAJun 2026
Cover of How to Make Money in XR - 10 Tips for Success | Develop:Brighton 2024
31 min
Develop:Brighton31 min

How to Make Money in XR - 10 Tips for Success | Develop:Brighton 2024

The extended reality market demands a strategic focus on high-quality, immersive interactions that provide a distinct value proposition over traditional gaming platforms.

  • Successful XR titles prioritize high-quality interaction mechanics, such as the tactile feedback in 'Walking Dead: Saints and Sinners' or the physical movement requirements in 'Gorilla Tag', to create memorable gameplay.
  • Data from November 2023 indicates that top-performing XR games correlate with higher review counts per sale, and there are specific price points—often around £22.99—that show a higher likelihood of achieving top-50 sales status.
  • Market growth is driven by three distinct segments: core XR enthusiasts who play multiple times a week, 'XR curious' users who bought headsets during COVID-19, and a rapidly expanding demographic of younger players.
Develop:BrightonNov 2025