
Monster Hunter Outlanders
GameBy TiMi Studio Group · Released Oct 29, 2026
Documents about Monster Hunter Outlanders
The Top 50 Mobile Game Makers of 2026 and Pokémon Unite ends service | Week in Mobile Games podcast
PocketGamer.biz's annual Top 50 Mobile Game Makers list for 2026 places Scopely at the top, driven by the continued success of Monopoly Go, a summer resurgence for Pokémon Go, and an expansion into casual games through Loom Games.
- Scopely tops PocketGamer.biz's 2026 Top 50 Mobile Game Makers list, driven by Monopoly Go's continued success, a summer resurgence for Pokémon Go, and expansion into casual games via Loom Games.
- Roughly 37 of the 50 companies on the list have ties to Turkey, China or other Eastern markets through ownership, bases or partnerships, including most of the top ten.
- An estimated 30 percent of mobile game revenue is reportedly shifting toward direct-to-consumer channels, which is harder to measure.
🚨📢 BREAKING NEWS: AppLovin sues Unity, Monster Hunter mobile, Minecraft new content in 14 years
The gaming industry is currently navigating a period of significant legal, financial, and creative shifts.
- AppLovin has initiated a lawsuit against Unity, alleging that Unity’s advertising SDK improperly harvests sensitive data regarding user devices, revenue engagement, and creative assets.
- A startup focused on training AI models on gameplay clips from Medal has raised $220 million, reaching a $6.2 billion valuation with a strategic focus on world models rather than game engines.
- Tencent’s TiMi Studio Group will launch the mobile title Monster Hunter Outlanders on October 29, with a mainland Chinese release slated for next year.
Gamescom 2026 insights and Sony Music's shock Puzzle & Dragons investment | Week in Mobile Games
The global gaming industry is currently navigating a period of strategic realignment, characterized by shifting developer allegiances, significant capital movements, and a renewed focus on core gameplay experiences.
- Sony Music has acquired a 23.29% stake in GungHo Online Entertainment, the developer behind the mobile hit Puzzle & Dragons.
- Godot is gaining significant market share as an open-source alternative to established engines, becoming the most-used engine in the GMTK Game Jam with 47% usage compared to 39% the previous year.
- W4 Games, a company supporting the Godot engine ecosystem, has secured $18 million in new investment.
Assassin’s Creed creator Patrice Désilets: “I have two or three games left”
The independent development landscape is currently undergoing a significant shift as veteran creators move away from the constraints of large-scale publishing toward self-determined, iterative production models.
- Patrice Désilets, creator of Assassin’s Creed, is shifting toward a self-determined production model at his 70-person studio, Panache, to maintain creative autonomy over projects like 1666: Amsterdam.
- Désilets estimates he has only two or three major titles left in his career, signaling a move toward high-impact, iterative development rather than large-scale corporate output.
- Independent developers are increasingly rejecting the volatile live-service model in favor of sustainable, player-focused projects that prioritize long-term viability over aggressive monetization.
Week in Mobile Games E36 - Games industry M&A hits overdrive with Plarium and Easybrain deals
The mobile gaming industry is currently undergoing a period of intense structural realignment, characterized by high-profile mergers and acquisitions and a strategic pivot toward more sustainable monetization models.
- Major mobile gaming M&A activity is accelerating, highlighted by Miniclip’s $1.2 billion acquisition of Easybrain and MTG’s $620 million purchase of Plarium.
- Publishers are shifting from hyper-casual advertising models to hybrid-casual strategies to improve long-term revenue sustainability.
- The Indian mobile gaming market is forecast to reach a valuation of $7.5 billion by 2028, signaling significant regional growth.