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Lumines

Game

4 documents in the library are about Lumines, from writers such as Mobilegamer.biz, DiGRA and GameDiscoverCo. Each has a summary and key insights with the page they come from.

Documents
4
newest 16 Sep 2026

Connections

Each row is a game or company named alongside Lumines, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Lumines

Cover of That EA-Scopely supergroup, Reform's mobile game, King strikes, Mattel, Roblox, Mizuguchi, more
19 min
Mobilegamer.biz19 min

That EA-Scopely supergroup, Reform's mobile game, King strikes, Mattel, Roblox, Mizuguchi, more

The mobile games industry is currently navigating significant shifts in corporate consolidation, regulatory pressure, and platform evolution.

  • Bloomberg reports that Saudi Arabia’s Public Investment Fund is considering a merger of its gaming assets, including Savvy Games Group, EA, Scopely, and Moonton, to create a unified gaming supergroup.
  • King faces potential strikes at its Stockholm and Malmo offices on September 25th following a year-long dispute over a collective bargaining agreement that the company rejected in June.
  • Roblox announced new technology allowing creators to export games as standalone native titles for mobile, PC, and console, alongside a new 'Roblox Wallet' for daily real-currency creator payouts.
Mobilegamer.bizSep 2026
Cover of 2026’s Top Games So Far: Market, Investment and Industry News
Article

2026’s Top Games So Far: Market, Investment and Industry News

The mobile gaming industry landscape for the first half of 2026 reflects a period of significant consolidation, shifting revenue streams, and emerging competitive threats.

  • Honor of Kings leads mobile game grossing for 2026 so far, surpassing $1 billion, with new contenders Gossip Harbor and Kingshot also in the top ten.
  • Free Fire Max is the most downloaded mobile game for the first half of 2026, ahead of Block Blast, with two Arrows games also entering the top ten.
  • Ubisoft's mobile revenue share increased to 19% of total group net bookings, up from 10% year-over-year, driven by the record quarter performance of Invincible: Guarding the Globe.
Mobilegamer.bizJul 2026
Article

How the Switch 2 eShop Changes Discoverability

The primary focus of this analysis is the evolution of game discoverability on the Nintendo Switch 2 eShop, specifically examining how interface changes and algorithmic updates influence how players find and purchase titles.

  • The Switch 2 eShop introduces a 'For You' section that uses personalized algorithms—factoring in user history, genre preferences, and social connections—to surface game recommendations.
  • Nintendo continues to utilize a three-day revenue-based metric for its best-seller charts, which inherently favors higher-priced titles over lower-priced, discounted games.
  • The Wish List page has been elevated to a primary navigation item, reflecting a strategic shift toward prioritizing user intent and long-term engagement.
GameDiscoverCoJun 2025
Cover of Ergonomic Evaluation of Portable Videogame Software
Whitepaper5 pages

Ergonomic Evaluation of Portable Videogame Software

This study, a 2007 DiGRA conference paper, examines the short-term psychophysiological effects of playing video games on portable consoles, with a focus on whether brief play can improve players' moods.

  • A 2007 DiGRA study of ten healthy graduate students (average age 24.5) playing five PlayStation Portable titles for fifteen minutes each found that video games can produce measurable psychophysiological changes, with the direction of effects depending on the game and the player.
  • Ridge Racers and Mojipittan Daijiten were associated with increased vigor and reduced fatigue, though salivary amylase, a stress marker, rose during Mojipittan Daijiten play.
  • Lumines produced increased vigor and decreased fatigue alongside low physiological arousal, suggesting a relaxing effect.
DiGRAJan 2007