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Hellblade II: Senua's Saga

GameBy Ninja Theory

3 documents in the library are about Hellblade II: Senua's Saga, from writers such as Game Discovery Now, Jason Schreier and The Game Business. Each has a summary and key insights with the page they come from.

Documents
3
newest 6 Jul 2026
Steam revenue
$6.3M
estimate, to date
Sold on Steam
201K
units

Connections

The documents about Hellblade II: Senua's Saga on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$6.3M
Units sold
201K
Last 12 months
$1.9M
75K units
Price
$49.99
Positive reviews
87%
of 10K reviews
Peak players
3,893
at the same time
Followers
51K
Average playtime
26 h
Revenue by year
YearShare of the best yearRevenueUnits
2024$3.3M90K
2025$1.7M58K
2026 so far$1.3M54K

On Steam since May 21, 2024 · Developer Ninja Theory · Publisher Xbox Game StudiosSteam store page

Documents about Hellblade II: Senua's Saga

Cover of Xbox To Cut 3,200 Jobs, Get Rid Of Five Studios
19 min
Jason Schreier19 min

Xbox To Cut 3,200 Jobs, Get Rid Of Five Studios

Microsoft has initiated a major restructuring of its Xbox division, characterized by the elimination of 3,200 positions and the divestiture of five studios.

  • Microsoft is cutting 3,200 jobs at Xbox, representing approximately 20% of its 16,000-person workforce, with 1,600 layoffs occurring immediately and the remainder scheduled over the next several months.
  • Xbox is divesting from five studios: Ninja Theory and Undead Labs are being sold, while Double Fine and Compulsion Games will spin off into independent, management-owned entities with rights to their own IP.
  • Arkane is entering a consultation process regarding its future due to French labor laws, as part of a broader strategy to move away from the 'limited integration' model of studio management.
Jason SchreierJul 2026
Cover of How Project Zomboid Just Kept Selling
Article

How Project Zomboid Just Kept Selling

Project Zomboid serves as a primary case study for the mechanics of long-term, evergreen success in the PC gaming market.

  • Project Zomboid has sold over 15 million units on Steam alone, with a median playtime exceeding 13 hours and an average of over 65 hours, consistently ranking in the Top 50 most-played games by concurrent users.
  • Key factors for Project Zomboid's sustained success include its sandbox nature allowing players to customize their experience, a vital and extensive modding scene (with half the dev team being ex-modders), and its high watchability for streamers and YouTubers due to legible in-game events.
  • The game benefits from complex in-game progression, permadeath, and social dynamics that generate unique, anecdote-worthy playthroughs, fostering a highly dedicated fanbase with many players logging 1,000 to 5,000+ hours.
Game Discovery NowJun 2026
Cover of Matthew Ball on Exclusives, Turning Xbox Around and Rethinking Helix Amid the RAM Crisis
Article

Matthew Ball on Exclusives, Turning Xbox Around and Rethinking Helix Amid the RAM Crisis

The recent appointment of Matthew Ball as Xbox’s Chief Strategy Officer marks a pivotal effort to revitalize the company’s market position.

  • Xbox is currently undergoing a strategic turnaround under new leadership, with Chief Strategy Officer Matthew Ball emphasizing that the company must restore its core console business before prioritizing expansion into PC and mobile platforms.
  • The ongoing global RAM crisis is severely impacting hardware production, with demand for Xbox consoles currently exceeding supply and supply chain limitations expected to persist for at least the next two and a half years.
  • Microsoft is actively 'rethinking' the development of its next console, codenamed Helix, to ensure the hardware remains affordable and flexible in response to rising memory costs.
The Game BusinessJun 2026