Skip to main content

Gang Beasts

GameBy Boneloaf

3 documents in the library are about Gang Beasts, from writers such as Extra Credits, SuperJoost and UK Games Fund. Each has a summary and key insights with the page they come from.

Documents
3
newest 21 Oct 2026
Steam revenue
$74.1M
estimate, to date
Sold on Steam
5.8M
units

Connections

The documents about Gang Beasts on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$74.1M
Units sold
5.8M
Last 12 months
$5.0M
494K units
Price
$19.99
Positive reviews
86%
of 68K reviews
Peak players
3,065
at the same time
Followers
255K
Average playtime
8 h
Revenue by year
YearShare of the best yearRevenueUnits
2019$3.1M203K
2020$6.4M472K
2021$8.7M717K
2022$9.4M763K
2023$8.7M777K
2024$4.3M371K
2025$2.9M264K
2026 so far$4.4M437K

On Steam since Aug 29, 2014 · Developer Boneloaf, Rocket Science · Publisher BoneloafSteam store page

Documents about Gang Beasts

Cover of The Landlord’s Game: Why the Companies Collecting Rent Are Winning the Games Industry
Article

The Landlord’s Game: Why the Companies Collecting Rent Are Winning the Games Industry

The games industry is undergoing a structural shift where platform holders increasingly capture value regardless of the quality or origin of the content hosted on their services.

  • Steam Next Fest featured a record 7,145 game demos in October 2026, representing a growth of more than 60% compared to the June event.
  • Over one-third of the demos in the latest Steam Next Fest disclosed the use of generative AI, leading to significant player backlash and the label 'AI Slop Fest'.
  • The proliferation of generative AI is lowering barriers to entry for game development, resulting in a noisier marketplace and increased competition for player attention.
SuperJoostOct 2026
Cover of How the Joke has Changed | Comedy in Games 2026 | Extra Credits Gaming
16 min
Extra Credits16 min

How the Joke has Changed | Comedy in Games 2026 | Extra Credits Gaming

Comedy in video games has evolved significantly over the last decade, shifting from a reliance on scripted writing and voice acting to a model where gameplay mechanics and player interaction serve as the primary drivers of humor.

  • Comedy in games relies on the structural manipulation of player expectations, where developers create tension through established rules and resolve it through surprising or subverted outcomes.
  • Effective game comedy often involves a strategic balance of player agency, where designers must decide when to grant control and when to remove it to ensure the player's input enhances rather than disrupts the intended humor.
  • Modern comedy games have shifted from relying solely on written dialogue to utilizing gameplay-driven mechanics, such as physics-based simulations in titles like Octodad and Surgeon Simulator that intentionally defy real-world gravity and logic.
Extra CreditsFeb 2026
Cover of Funded Company Acquired for £23 Million: UK
Article

Funded Company Acquired for £23 Million: UK

The acquisition of Sunderland-based developer Coatsink by the Swedish firm Thunderful Group highlights the successful trajectory of UK-based independent game studios supported by early-stage public funding.

  • Swedish company Thunderful Group acquired UK-based developer and publisher Coatsink for an upfront consideration of £23 million.
  • The acquisition deal includes an earn-out component that could bring the total consideration to a maximum of £65.5 million.
  • Coatsink will continue to operate as an independent development studio while functioning as part of the Thunderful Games division.
UK Games FundOct 2020