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Dreams

Game

Documents about Dreams

Cover of Dreams: Unlocking Creativity in Everyone
11 min
Game Developers Conference11 min

Dreams: Unlocking Creativity in Everyone

Media Molecule’s development of Dreams represents a long-term effort to democratize game creation by transforming it into an accessible, living-room hobby.

  • Media Molecule developed Dreams as a unified, real-time game engine designed to eliminate the friction of fragmented development tools by allowing seamless transitions between sculpting, music, and level design.
  • A six-week beta test involving 20,000 self-identified creators validated the platform's potential, with users producing complex projects ranging from music players to full games.
  • The studio prioritized a fluid, experimental workflow that treats game creation as an accessible hobby, similar to learning a musical instrument.
Game Developers ConferenceApr 2019
Cover of Small Teams, Big Dreams: How to Build a Small Team to Do Great Things
62 min
Game Developers Conference62 min

Small Teams, Big Dreams: How to Build a Small Team to Do Great Things

Building a high-performance game development studio requires a strategic balance between a stable core team and a flexible network of specialized contractors.

  • Build a high-performance studio by combining a stable core team with a flexible network of specialized contractors to maintain agility.
  • Implement a T-shaped personnel model to balance deep individual expertise with the cross-disciplinary empathy required for effective collaboration.
  • Prioritize early prototyping and iterative user testing to identify design flaws before committing resources to full-scale production.
Game Developers ConferenceApr 2017