Skip to main content
Divinity: Original Sin II cover

Divinity: Original Sin II

GameBy Larian Studios · Released Sep 2017

Divinity: Original Sin II is a single- and multiplayer top-down, party-based role-playing game with pen & paper RPG-like levels of freedom. It features turn-based combat, a strong focus on systematic gameplay and a well-grounded narrative.

Documents
2
newest 10 Aug 2026

Connections

Each row is a game or company named alongside Divinity: Original Sin II, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the game

Released
Sep 2017
Developers
Larian Studios, Elverils LLC
Genres
Role-playing (RPG), Strategy, Turn-based strategy (TBS), Adventure
Platforms
PlayStation 4, PC (Microsoft Windows), iOS, Mac, Xbox One

Game data from IGDB.com

Documents about Divinity: Original Sin II

Cover of The 10 Games I've Played Most On Steam
21 min
Jason Schreier21 min

The 10 Games I've Played Most On Steam

This analysis examines the personal gaming habits of a prominent industry commentator, focusing on the ten most-played titles on their Steam account.

  • Larian Studios' titles Baldur's Gate 3 and Divinity: Original Sin II are highlighted for their high-quality, non-filler combat systems and their ability to 'say yes to the player' through deep, interlocking mechanics.
  • CrossCode, a Zelda-like RPG, is noted for its brilliant concept of an MMO-within-a-game, earning 155.1 hours of playtime across multiple playthroughs.
  • Hundred Line Last Defense Academy is described as an extreme example of a slow-burn narrative, where the initial 30-hour playthrough functions primarily as a prologue to the actual game.
Jason SchreierAug 2026
Cover of Select Your Instrument: Musical Character Customization in Divinity: Original Sin II
Article

Select Your Instrument: Musical Character Customization in Divinity: Original Sin II

This work-in-progress paper by Ragnhild Solberg examines the musical character customization feature in Divinity: Original Sin II (Larian Studios, 2017), in which players select a lead "origin instrument" during character creation.

  • The paper argues that the musical origin-instrument choice in Divinity: Original Sin II (Larian Studios, 2017) is more than cosmetic: it shapes world-building, the characterization of the player's avatar, and the player's sense of identity.
  • The four selectable instruments are the bansuri, cello, oud, and tambura, each analyzed for its historical and geographical context and its traditionally associated styles, moods, and keys.
  • The instrument-choice mechanic reflects the game's narrative of individuals ascending toward godhood, while the pastoral, bard-like associations of the melodic material cast the player character more as a storyteller than a deity.
DiGRAJun 2023