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Deus Ex: Mankind Divided

Game3 documents

3 documents in the library are about Deus Ex: Mankind Divided, from writers such as Game Developers Conference and Square Enix, the newest from 2017. Each has a summary and key insights with the page they come from.

Deus Ex: Mankind Divided cover

Deus Ex: Mankind Divided directly follows the aftermath of the Aug Incident, a day when mechanically augmented citizens all over the world were stripped of control over their minds and bodies, resulting in the deaths of millions of innocents. The year is now 2029, and the golden era of augmentations is over. Mechanically augmented humans have been deemed outcasts and segregated from the rest of society. Crime and acts of terror serve as a thin veil to cover up an overarching conspiracy aimed at controlling the future of mankind…

Released
Aug 23, 2016
Developer
Eidos Montréal
Publishers
Feral Interactive, Square Enix
Genres
Shooter, Puzzle, Role-playing (RPG), Adventure
Platforms
PlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One

Game data from IGDB.com

Documents about Deus Ex: Mankind Divided

Cover of Deus Ex: Breach: Experimenting Within the Boundaries of a AAA Franchise
57 min
Game Developers Conference57 min

Deus Ex: Breach: Experimenting Within the Boundaries of a AAA Franchise

The development of Deus Ex: Breach represents a strategic effort to expand the scope of a AAA franchise through agile, small-team innovation.

  • The Deus Ex: Breach mode was developed by Eidos-Montreal's 'Live Team' to expand the franchise universe and experiment with non-traditional gameplay while the core team focused exclusively on the main Deus Ex: Mankind Divided campaign.
  • Approximately 30% of Deus Ex: Mankind Divided players engaged with the Breach game mode, which was designed to teach core mechanics through challenge maps and competitive leaderboards.
  • The development team operated with significant autonomy during the first month of the project in 2014, allowing them to iterate quickly and deliver a playable prototype within three months of the initial concept.
Game Developers ConferenceSep 2017
Cover of Rewarding Exploration in Deus Ex: Mankind Divided
58 min
Game Developers Conference58 min

Rewarding Exploration in Deus Ex: Mankind Divided

The design philosophy behind the Prague city hub in Deus Ex: Mankind Divided centers on the creation of dense, interconnected environments that prioritize player agency and environmental storytelling.

  • The Prague city hub design prioritizes player agency by replacing linear progression with dense, interconnected environments that reward curiosity with loot, narrative secrets, or alternate mission paths.
  • Designers strictly enforced a policy of physical accessibility, ensuring that any location visible to the player can be reached without the use of artificial barriers or 'magic locks.'
  • Narrative gating, such as district curfews, is implemented through diegetic justifications rather than arbitrary design choices to maintain immersion.
Game Developers ConferenceAug 2017
Cover of Square Enix Holdings Financial Results Briefing: 1H FY2017/3
Financial report10 pages

Square Enix Holdings Financial Results Briefing: 1H FY2017/3

Square Enix Holdings reported financial results for the first half of fiscal year 2017, ending September 30, 2016. The company achieved net sales of ¥106.3 billion, representing a year-over-year increase of ¥20 billion.

Square EnixNov 2016

Writers

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