Deus Ex: Mankind Divided
3 documents in the library are about Deus Ex: Mankind Divided, from writers such as Game Developers Conference and Square Enix, the newest from 2017. Each has a summary and key insights with the page they come from.

Deus Ex: Mankind Divided directly follows the aftermath of the Aug Incident, a day when mechanically augmented citizens all over the world were stripped of control over their minds and bodies, resulting in the deaths of millions of innocents. The year is now 2029, and the golden era of augmentations is over. Mechanically augmented humans have been deemed outcasts and segregated from the rest of society. Crime and acts of terror serve as a thin veil to cover up an overarching conspiracy aimed at controlling the future of mankind…
- Released
- Aug 23, 2016
- Developer
- Eidos Montréal
- Publishers
- Feral Interactive, Square Enix
- Genres
- Shooter, Puzzle, Role-playing (RPG), Adventure
- Platforms
- PlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One
- Links
- Wikipedia
Game data from IGDB.com
Documents about Deus Ex: Mankind Divided
Deus Ex: Breach: Experimenting Within the Boundaries of a AAA Franchise
The development of Deus Ex: Breach represents a strategic effort to expand the scope of a AAA franchise through agile, small-team innovation.
- The Deus Ex: Breach mode was developed by Eidos-Montreal's 'Live Team' to expand the franchise universe and experiment with non-traditional gameplay while the core team focused exclusively on the main Deus Ex: Mankind Divided campaign.
- Approximately 30% of Deus Ex: Mankind Divided players engaged with the Breach game mode, which was designed to teach core mechanics through challenge maps and competitive leaderboards.
- The development team operated with significant autonomy during the first month of the project in 2014, allowing them to iterate quickly and deliver a playable prototype within three months of the initial concept.
Rewarding Exploration in Deus Ex: Mankind Divided
The design philosophy behind the Prague city hub in Deus Ex: Mankind Divided centers on the creation of dense, interconnected environments that prioritize player agency and environmental storytelling.
- The Prague city hub design prioritizes player agency by replacing linear progression with dense, interconnected environments that reward curiosity with loot, narrative secrets, or alternate mission paths.
- Designers strictly enforced a policy of physical accessibility, ensuring that any location visible to the player can be reached without the use of artificial barriers or 'magic locks.'
- Narrative gating, such as district curfews, is implemented through diegetic justifications rather than arbitrary design choices to maintain immersion.
Square Enix Holdings Financial Results Briefing: 1H FY2017/3
Square Enix Holdings reported financial results for the first half of fiscal year 2017, ending September 30, 2016. The company achieved net sales of ¥106.3 billion, representing a year-over-year increase of ¥20 billion.