
Crusader Kings III
GameBy Paradox Development Studio · Released Sep 1, 2020
Documents about Crusader Kings III
Paradox Interactive Interim Report: January – June 2021
The Paradox Interactive interim report for the first half of 2021 details the company’s financial performance and operational status during a period characterized by pandemic-related challenges and a strategic focus on long-term game development.
- Paradox Interactive reported a 13% decline in Q2 2021 revenue to MSEK 403.0 and a 44% drop in operating profit to MSEK 111.4 compared to the same period in 2020.
- Profitability was negatively impacted by a MSEK 42.0 write-down following the cancellation of an unannounced, externally developed project.
- The company maintains a stable cash position of MSEK 651.0 despite unfavorable currency fluctuations and pandemic-related development delays.
Interim Report: January - March 2021
Paradox Interactive experienced a period of financial contraction during the first quarter of 2021, characterized by a 9% decline in revenue to MSEK 364.5 and a 44% reduction in operating profit to MSEK 92.5 compared to the same period in the previous year.
- Paradox Interactive reported a 9% revenue decline to MSEK 364.5 and a 44% drop in operating profit to MSEK 92.5 for Q1 2021 compared to the same period in 2020.
- Financial performance was negatively impacted by unfavorable USD/SEK currency fluctuations and increased development expenditures.
- The company cancelled two unannounced projects as part of a strategic pivot to streamline its development pipeline and focus resources on core strategy and management franchises.
Paradox Interactive Annual Report 2020
Paradox Interactive achieved record financial performance in 2020, characterized by a 39% increase in revenue to SEK 1,794 million and an operating profit of SEK 632 million.
- Paradox Interactive achieved record financial performance in 2020 with revenue increasing 39% to SEK 1,794 million and an operating profit of SEK 632 million.
- The company’s monthly active player base grew by 25% to over five million, while total registered accounts reached 18 million.
- Capitalized development costs rose to SEK 920 million as the company increased its workforce by 38% and acquired studios including Playrion and Iceflake.
Paradox Interactive Interim Report: January–September 2020
Paradox Interactive experienced substantial financial growth during the first nine months of 2020, characterized by a 50 percent increase in revenue to MSEK 1,360.1 and a 78 percent rise in operating profit compared to the previous year.
- Paradox Interactive reported a 50% revenue increase to MSEK 1,360.1 and a 78% rise in operating profit for the first nine months of 2020.
- Third-quarter revenue surged 75% to MSEK 494.8, driven primarily by the successful launch of Crusader Kings III.
- The company expanded its internal development capacity by acquiring Playrion Game Studio and Iceflake Studios.
Paradox Interactive Interim Report: January – March 2020
The Paradox Interactive interim report for the first quarter of 2020 details a period of significant financial growth, characterized by a 68% increase in revenue to SEK 400.4 million compared to the same period in 2019.
- Paradox Interactive reported a 68% year-over-year revenue increase to SEK 400.4 million and a 164% rise in operating profit to SEK 165.9 million for Q1 2020.
- Financial performance was driven by record-breaking sales from three major expansions: La Résistance for Hearts of Iron IV, Federations for Stellaris, and Sunset Harbor for Cities: Skylines.
- The company increased investment in game development by 57% compared to the previous year to support upcoming titles including Crusader Kings III and Vampire: The Masquerade - Bloodlines 2.
Year-end Report and Quarterly Report: October–December 2019
Paradox Interactive concluded the 2019 fiscal year with sustained financial growth, characterized by a 14 percent increase in annual revenue to SEK 1,289.3 million and an operating profit of SEK 473.5 million.
- Paradox Interactive achieved a 14 percent annual revenue increase to SEK 1,289.3 million in 2019, with an operating profit of SEK 473.5 million.
- The company reached a record of over 4 million monthly active users, supported by a cash position of SEK 554.2 million and a proposed dividend of SEK 1.00 per share.
- PC gaming remains the dominant revenue source, accounting for more than 83 percent of total annual sales.
Paradox Interactive Interim Report: January – September 2019
Paradox Interactive demonstrated robust financial health and sustained growth during the first nine months of 2019, characterized by a 15 percent year-over-year revenue increase to SEK 908.0 million.
- Paradox Interactive reported a 15 percent year-over-year revenue increase to SEK 908.0 million for the first nine months of 2019.
- Third-quarter performance showed significant momentum with revenue rising 26 percent to SEK 282.6 million and operating profit increasing 36 percent to SEK 93.1 million.
- Financial growth was driven by the launch of Age of Wonders: Planetfall and the continued commercial success of core titles Cities: Skylines and Stellaris.
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