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Article
The International 2026 Qualifiers Viewership Analysis
The International 2026 qualifiers achieved a notable surge in audience engagement, with live viewership rising by 21% over the previous year and total watch time increasing by 8.4%, reaching 11.2 million hours.
- The International 2026 Qualifiers saw a significant increase in viewership, with live viewers averaging over 21% more than last year and cumulative watch time rising by over 8% compared to 2025.
- The European Regional Qualifier for The International 2026 was the most popular since 2022, reaching a Peak Viewership of 216,692 during the Team Spirit vs. Nigma Galaxy match, and its 6.45 million Hours Watched ranked among the top six regional qualifiers.
- North America continues to be the weakest region for Dota 2 viewership, with its 2026 Regional Qualifier averaging only 5,746 viewers, a decrease of over 6,000 viewers from 2025.
Esports Charts
Financial report15 pages
EG7 Q3 2024 Interim Report
EG7 reported a robust Q3 2024 performance, with net revenue rising 32% to MSEK 466 and adjusted EBITDA surging 204% to MSEK 102, driven by a heavier backend-weighted product pipeline and the launch of new titles.
- EG7 reported Q3 2024 net revenue of MSEK 466, a 32% increase, with adjusted EBITDA rising 204% to MSEK 102.
- The company projects full-year 2024 revenue near SEK 1.8 billion and maintains a 2026 target of SEK 3 billion in revenue and SEK 1 billion in EBITDA.
- Daybreak and Big Blue Bubble remain the primary revenue drivers, contributing 46% and 18% of net revenue respectively.
Enad Global 7 AB
Article
EWC 2026: All Qualified Teams and Players
The Esports World Cup 2026 is positioned as a global, multi-genre festival that expands the traditional format of competitive gaming.
- The 2026 Esports World Cup will be held in Paris from early July to late August, marking the event's first departure from Riyadh.
- The total prize pool has increased to $75 million USD, up from $71.5 million in the previous year.
- The event will feature 25 tournaments across 24 major titles, hosting over 2,000 elite players from more than 100 countries.
Esports Charts
Financial report74 pages
2012 Interim Report: Tencent Holdings Limited
Tencent Holdings Limited demonstrated robust financial and operational expansion during the first half of 2012, characterized by a 54.3% year-on-year revenue increase to RMB 20.18 billion.
- Tencent achieved a 54.3% year-on-year revenue increase to RMB 20.18 billion in the first half of 2012, with profit attributable to equity holders reaching RMB 6.05 billion.
- The company underwent a strategic corporate reorganization into six distinct business groups to better capture emerging opportunities in the Chinese internet market.
- Online advertising performance was a primary growth driver, recording a 72% revenue increase in the second quarter of 2012.
Tencent