
Brink
GameBy Splash Damage · Released May 10, 2011
Brink is an immersive first-person shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character whether playing alone, with your friends, or against others online.
Connections
Each row is a game or company named alongside Brink, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- May 10, 2011
- Developer
- Splash Damage
- Publisher
- Bethesda Softworks
- Genres
- Shooter
- Platforms
- PlayStation 3, PC (Microsoft Windows), Xbox 360
- Links
- Wikipedia
Game data from IGDB.com
Documents about Brink
Cape Town’s Pressure Cooker Studios Scores Big with Riot Games
Cape Town-based music and audio studio Pressure Cooker Studios has composed original music for three League of Legends releases from Riot Games: the champion theme for Locke, The Ashen Exorcist; the score for the Back from the Brink champion cinematic; and the soundtrack for the Pandemonium 2026 Season Two Act I gameplay…
- Cape Town-based Pressure Cooker Studios secured three major scoring contracts with Riot Games for League of Legends content, including the Locke champion theme, the 'Back from the Brink' cinematic, and the 'Pandemonium 2026 Season Two Act I' gameplay trailer.
- The studio’s success is the result of a decade-long strategic effort to position itself as a top-tier cinematic audio provider for international game developers.
- Pressure Cooker Studios differentiates its output through a 'Future Cinematic Sound' that integrates African musicality and local vocal textures into contemporary game scores.
Short Drama Weekly Ranking: Anti-Trope Dramas Surge
The short drama market experienced notable growth during the week of April 20–26, 2026, characterized by a 2.27% increase in active titles to a total of 22,500.
- The short drama market reached 22,500 active titles for the week of April 20–26, 2026, reflecting a 2.27% week-on-week growth with 4,900 new titles launched.
- AI-generated manga-dramas are a significant growth sector, now accounting for 1,500 active titles and over 6.67% of the total market landscape.
- Top-performing content is shifting toward 'anti-trope' narratives that feature identity reversals, such as disguised CEOs and heiress comebacks, to drive audience engagement.
Short Drama Weekly Ranking: May 09, 2026
The weekly snapshot of short-drama activity for the week of April 20–26, 2026 shows a modest 2.27% rise in active titles to 22,500, driven by 4,900 new launches that now represent 21.78% of the market.
- The short-drama market grew to 22,500 active titles for the week of April 20–26, 2026, a 2.27% increase driven by 4,900 new launches.
- New releases now account for 21.78% of the total active market, indicating a high volume of content turnover.
- AI-generated manga dramas have established a significant foothold, representing 1,500 titles or 6.67% of the active catalog.
Major Layoffs Hit Splash Damage
UK-based game developer Splash Damage has initiated a studio-wide consultation process, resulting in an undisclosed number of staff layoffs.
- UK-based game developer Splash Damage has initiated a studio-wide consultation process resulting in an undisclosed number of layoffs.
- The company cited the need to remain agile and adaptable in a challenging market as the primary driver for the workforce reduction.
- Splash Damage, which has an estimated headcount between 51 and 200 employees, has committed to providing support to affected staff during the transition.
Vault, Slide, Mantle: Building Brink's SMART System
The development of the SMART (Smooth Movement Across Random Terrain) system for the multiplayer first-person shooter Brink aimed to solve the common issue of player characters snagging on environmental geometry.
- Splash Damage developed the 'SMART' movement system for Brink to provide consistent, accessible traversal across diverse maps without requiring manual level-design work for every ledge or obstacle.
- The system utilizes the game's navigation mesh (navmesh) to pre-calculate reachability between areas, storing specific flags for vaulting, mantling, and low-ceiling traversal to assist both AI pathfinding and player movement.
- To optimize performance, the system moved away from the prototype's runtime collision traces—which could reach 8 traces per player per frame—to a BSP tree-based query system that searches for pre-defined reachability segments within a bounding box of 6x2.5 times the player's dimensions.
Companies behind it
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