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Back 4 Blood

GameBy Turtle Rock Studios

5 documents in the library are about Back 4 Blood, from writers such as GameDiscoverCo, Game Dev Unchained and The Game Business. Each has a summary and key insights with the page they come from.

Documents
5
newest 7 Nov 2025
Steam revenue
$83.0M
estimate, to date
Sold on Steam
2.2M
units

Connections

The documents about Back 4 Blood on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$83.0M
Units sold
2.2M
Last 12 months
$3.5M
106K units
Price
$59.99
Positive reviews
69%
of 73K reviews
Peak players
66K
at the same time
Followers
248K
Average playtime
25 h
Revenue by year
YearShare of the best yearRevenueUnits
2021$37.4M881K
2022$16.2M397K
2023$9.1M268K
2024$10.9M397K
2025$6.9M195K
2026 so far$2.5M67K

On Steam since Oct 12, 2021 · Developer Turtle Rock Studios · Publisher Warner Bros. GamesSteam store page

Documents about Back 4 Blood

Cover of Battlefield, EA Sports FC and Pokémon Continue to Lead European Charts
Article

Battlefield, EA Sports FC and Pokémon Continue to Lead European Charts

The European video game market continues to be dominated by established franchises, with Battlefield 6, EA Sports FC 26, and Pokémon Legends: Z-A maintaining the top three positions in unit sales for the week ending November 2, 2025.

  • Battlefield 6, EA Sports FC 26, and Pokémon Legends: Z-A maintained the top three positions in the European sales charts for the week ending November 2, 2025, despite respective sales declines of 24%, 11%, and 36%.
  • The Outer Worlds 2 debuted at No. 8 in unit sales, with its combined early access and launch performance tracking slightly below the opening week of the original 2019 title.
  • Dragon Quest I & II HD-2D Remake entered the charts at No. 9 in units and No. 6 in revenue.
The Game BusinessNov 2025
Cover of LIVE | Making Weapons for Back 4 Blood with Brad Boyles
61 min
Game Dev Unchained61 min

LIVE | Making Weapons for Back 4 Blood with Brad Boyles

Weapon design in modern first-person shooters requires a rigorous synthesis of technical efficiency and mechanical authenticity.

  • Weapon design in high-fidelity shooters like Back 4 Blood relies on a synthesis of simulation software and physical references to ensure mechanical accuracy in reload animations and functional movement.
  • The production pipeline has shifted from manual, Photoshop-based workflows to procedural texturing tools like Substance Painter, significantly increasing output efficiency for small teams.
  • Artists utilize height maps and high-poly baking to simulate complex surface details, while maintaining traditional hard-surface modeling methodologies.
Game Dev UnchainedApr 2022
Article

Plus: We're Back for Riftbreaker!

This analysis provides a comprehensive overview of current market performance and upcoming trends within the global video game industry, specifically focusing on the Steam, Nintendo Switch, Xbox, and Epic Games Store platforms during October 2021.

  • Back 4 Blood achieved strong commercial performance with 50,000 concurrent users on Steam, proving that day-one availability on Xbox Game Pass does not necessarily cannibalize Steam engagement.
  • The Riftbreaker demonstrated high player satisfaction and market traction, securing 14,000 concurrent users and a 92% positive review rating.
  • Licensed titles with established mechanical foundations, such as Nickelodeon All-Star Brawl, are successfully converting pre-release interest into high rankings across Steam, Switch, and Xbox platforms.
GameDiscoverCoOct 2021
Article

Plus: Back 4 Blood's Beta & a New Switch Lens

This analysis examines current market trends and sales performance across Steam and Nintendo Switch platforms during early August 2021.

  • Back 4 Blood secured a top-grossing position on Steam months ahead of its October 2021 release by utilizing an early August beta as a pre-order incentive.
  • New Steam releases showed varied performance: Grime exceeded expectations with 2,000 concurrent users (CCU), while Death Trash reached 1,000 CCU, and Starmancer struggled due to 'Mixed' early access reviews.
  • Niche genres, specifically anatomical horror and simulation titles, are effectively driving discoverability and sustained sales in a saturated market.
GameDiscoverCoAug 2021
Cover of Plus: Two Weeks of Steam Madness in One!
Article

Plus: Two Weeks of Steam Madness in One!

This analysis provides a comprehensive overview of the PC and console gaming market during late September and early October 2021, focusing on Steam, Epic Games Store, Nintendo Switch, and Xbox.

  • Amazon Games’ New World achieved a major market entry with over 800,000 concurrent users at launch.
  • Back 4 Blood is positioned for a strong release with nearly 2 million wishlists, while The Riftbreaker demonstrates the efficacy of strategic wishlist accumulation.
  • Diablo II: Resurrected established itself as a dominant commercial force across both Nintendo Switch and Xbox platforms.
GameDiscoverCoAug 2020