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Assassin's Creed Origins

Game8 documents

8 documents in the library are about Assassin's Creed Origins, from writers such as Ubisoft, Game Developers Conference and Extra Credits, the newest from 2020. Each has a summary and key insights with the page they come from.

Assassin's Creed Origins cover

Assassin’s Creed Origins is an action-adventure game set in ancient Egypt at the end of the Ptolemaic era. The story follows Bayek, a Medjay tasked with protecting the people, as personal tragedy draws him into a wider conflict that leads to the origins of the Assassin Brotherhood. The game features a large open-world recreation of Egypt, including cities, deserts, and the Nile, with an increased emphasis on exploration. Gameplay combines stealth, melee and ranged combat, and role-playing elements such as character leveling, skill trees, and gear progression.

Released
Oct 26, 2017
Developer
Ubisoft Montreal
Genres
Role-playing (RPG), Adventure
Platforms
Google Stadia, Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One

Game data from IGDB.com

Key figures

  • Over 60% of players utilize subtitles, as evidenced by usage metrics from Assassin’s Creed Origins, indicating that demand extends well beyond the deaf and hard-of-hearing community.

    Game Developers Conference, 2020 · Subtitles Are Changing, Don't Be Left Behind, p. 1

  • Ubisoft achieved 1,732 million euros in annual sales for FY18, representing a 19% year-over-year increase driven by titles like Far Cry 5 and Assassin’s Creed Origins.

    Ubisoft, 2018 · Ubisoft FY18 Earnings, p. 9

  • Assassin’s Creed Origins outperformed its predecessor, Assassin’s Creed Syndicate, by achieving a 100% increase in sales during a comparable launch window.

    Ubisoft, 2017 · Ubisoft First-Half 2017-18 Sales and Earnings Figures, p. 2

Documents about Assassin's Creed Origins

Cover of Assassin's Creed Origins: Monitoring and Validation of World Design Data
57 min
Game Developers Conference57 min

Assassin's Creed Origins: Monitoring and Validation of World Design Data

The development of Assassin’s Creed Origins necessitated a sophisticated approach to quality assurance to manage the complexities of a 120-square-kilometer open world.

  • To manage the 120-square-kilometer open world of Assassin’s Creed Origins, the team replaced manual quality assurance with an automated validation framework to address navigation mesh failures and AI pathing errors.
  • The development team implemented a daily automated testing suite using C#-based scripts to query over 200,000 individual game objects for objective pass/fail evaluations.
  • The integration of a visual interface called Atlas allowed developers to pinpoint specific coordinates of data conflicts, enabling the resolution of issues before they cascaded into systemic failures.
Game Developers ConferenceFeb 2020
Cover of Subtitles Are Changing, Don't Be Left Behind
28 min
Game Developers Conference28 min

Subtitles Are Changing, Don't Be Left Behind

Subtitles are a critical accessibility feature in modern gaming, serving a diverse user base that extends far beyond the deaf and hard-of-hearing community.

  • Over 60% of players utilize subtitles, as evidenced by usage metrics from Assassin’s Creed Origins, indicating that demand extends well beyond the deaf and hard-of-hearing community.
  • Effective readability requires a minimum font size of 46 pixels at 1080p, with text limited to two or three lines per screen and a maximum of 38 characters per line.
  • Developers must prioritize high contrast by using drop shadows, outlines, or adjustable background boxes to ensure text remains legible against varying game environments.
Game Developers ConferenceJan 2020
Cover of Ubisoft FY18 Earnings
Financial report25 pages

Ubisoft FY18 Earnings

Ubisoft’s fiscal year 2018 earnings report details a period of robust financial growth and operational success, characterized by a transition toward digital-first revenue streams and recurring player investment.

  • Ubisoft achieved 1,732 million euros in annual sales for FY18, representing a 19% year-over-year increase driven by titles like Far Cry 5 and Assassin’s Creed Origins.
  • Digital revenue reached 1,005 million euros, accounting for 58% of total sales compared to 50% in the previous fiscal year.
  • Recurring player investment from in-game items, DLC, and subscriptions grew by 59% to 483 million euros, making up 28% of total revenue.
UbisoftMay 2018
Cover of Ubisoft Full-Year 2017-18 Sales and Earnings Figures
Financial report14 pages

Ubisoft Full-Year 2017-18 Sales and Earnings Figures

Ubisoft achieved record-level profitability and strong financial growth for the 2017-18 fiscal year, exceeding its initial performance targets.

  • Ubisoft achieved record profitability in fiscal year 2017-18, with total sales rising 18.6% to €1,731.9 million and non-IFRS operating income increasing 26.2% to €300.1 million.
  • Digital revenue grew 37.8% to €1,004.7 million, now representing 58% of total annual sales, signaling a successful transition toward a digital-first business model.
  • Player Recurring Investment (PRI) surged by 58.7%, driven by digital items, subscriptions, and season passes, while back-catalog sales grew by 27.2%.
UbisoftMay 2018
Cover of The Digital Museum - Assassin’s Creed Origins Discovery Tour - Extra Credits
7 min
Extra Credits7 min

The Digital Museum - Assassin’s Creed Origins Discovery Tour - Extra Credits

The Discovery Tour mode in Assassin’s Creed Origins represents a significant milestone in the integration of interactive entertainment and formal education.

  • The Discovery Tour mode in Assassin’s Creed Origins establishes a proof-of-concept for AAA studios to repurpose commercial game engines into formal educational tools for historical study.
  • By removing combat and incorporating expert historical consultation, the mode successfully transforms a high-fidelity game environment into a digital museum experience.
  • The current implementation relies on a restrictive, linear 'on-rails' design that mirrors traditional audio tours, which limits the medium's potential for self-directed learning.
Extra CreditsMay 2018
Cover of Ubisoft Third-Quarter 2017-18 Sales Results
Financial report5 pages

Ubisoft Third-Quarter 2017-18 Sales Results

Ubisoft’s third-quarter sales results for the 2017-18 fiscal year demonstrate significant financial growth and a successful transition toward a more recurring, digital-first business model.

  • Ubisoft reported Q3 2017-18 sales of €725.0 million, representing a 36.8% year-on-year increase that surpassed internal targets.
  • Digital revenue grew 75.0% to €670.3 million over the first nine months of the fiscal year, now accounting for 56.3% of total sales.
  • Player Recurring Investment, including DLC and subscriptions, rose by 87.4%, while back-catalogue sales increased by 31.5%.
UbisoftFeb 2018
Cover of Ubisoft Decides to Invest Additional Development Time in Three Games
Article

Ubisoft Decides to Invest Additional Development Time in Three Games

Ubisoft is extending development timelines for three upcoming titles to prioritize product quality and long-term engagement.

  • Ubisoft has raised its fiscal 2017-18 non-IFRS operating margin guidance to a record 16.5%, up from the previous 15.9% projection.
  • Development timelines for three titles are being extended to prioritize quality, including a one-month delay for Far Cry 5 to March 2018 and shifting The Crew 2 to the first half of fiscal 2018-19.
  • One of three planned unannounced franchise games has been delayed to fiscal 2019-20, following the successful strategy of extending development time for Assassin’s Creed Origins.
UbisoftDec 2017
Cover of Ubisoft First-Half 2017-18 Sales and Earnings Figures
Financial report13 pages

Ubisoft First-Half 2017-18 Sales and Earnings Figures

Ubisoft’s financial results for the first half of the 2017-18 fiscal year demonstrate a significant period of growth and operational improvement.

  • Ubisoft achieved €466.2 million in sales for the first half of fiscal year 2017-18, representing a 65.7% increase over the previous year.
  • Non-IFRS operating income reached €3.1 million, marking a significant turnaround from the €61.8 million operating loss reported in the first half of 2016-17.
  • Digital revenue grew by 69.1% to €342.6 million, while Player Recurring Investment—covering DLC, season passes, and subscriptions—surged by 82.9%.
UbisoftNov 2017

Writers

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