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Gaming mitigated psychological distress, social isolation, and anxiety during the global health crisis.
Video games functioned as a critical therapeutic resource during the COVID-19 pandemic, providing a necessary buffer against the psychological distress caused by prolonged social isolation, anxiety, and a pervasive sense of powerlessness. By offering structured environments that foster social connection, personal agency, and emotional regulation, both commercial entertainment titles and specialized serious games served as effective tools for coping with the unique challenges of confinement. These digital spaces allowed individuals to regain a sense of control and self-esteem through clear objectives and immersive exploration, effectively compensating for the sudden loss of real-world interactions.
Beyond immediate emotional relief, gaming acted as a cognitive framework for navigating complex global crises. Through the application of procedural rhetoric, certain titles successfully modeled epidemiological processes and exposed the mechanics of misinformation, helping players better understand and resist the influence of conspiracy theories. By providing a secure environment to process existential anxieties, these games encouraged the adoption of positive health behaviors and bolstered individual resilience.
While gaming is not a substitute for professional clinical intervention, the evidence suggests that moderate engagement offers tangible mental health benefits. The industry’s role during this period highlights the potential for integrating specific game mechanics into broader psychosocial wellness initiatives. Future research should focus on formalizing these interactions to leverage the medium’s capacity for fostering agency and psychological well-being in times of uncertainty.
International Journal of Role-Playing · 2026