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The study examines Travel Bugs within geocaching and frames them as toy tourism.
The study examines Travel Bugs within geocaching as a form of toy tourism, arguing that these mobile objects generate play value through three intertwined dimensions: mobile, social, and hybrid. Its central thesis is that the experienced value of traveling toys emerges from the combination of physical movement across space, community-based interaction, and the blending of digital and physical playscapes. The authors propose a conceptual framework that models how these dimensions together shape player engagement.
The research draws on a mixed-method approach, combining survey responses from 66 geocachers (45 Finnish and 21 international), snowball sampling, content analysis of Groundspeak Forum discussions, and interview evidence. Mobility emerges as the defining goal of Travel Bug play, with cited figures suggesting roughly 200,000 Travel Bugs have visited more than 200 countries across over one billion kilometres. Players sustain their engagement through creative photoplay, storytelling, and cross-border collaboration, supported by shared online diaries, dedicated websites, social media documentation, and in-person events.
The findings characterise Travel Bug play as hybrid, combining conceptual, technological, artefactual, and functional elements. Players frequently attribute personal meaning to the toys they follow, creating and consuming travel narratives in both online and face-to-face settings. The authors conclude that Travel Bugs add a distinct dimension to geocaching and offer a transferable model for gamifying other socially oriented travel experiences. The authors acknowledge that the small and partly self-selected sample limits generalisability, so the conclusions should be regarded as provisional.
PocketGamer.biz · 2023