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University of Copenhagen
Distilling the key insights…
Esports, specifically the tactical shooter Counter-Strike: Global Offensive, serves as a highly effective pedagogical instrument for enhancing the social development and emotional well-being of students with autism spectrum disorder. By leveraging the inherent structure and competitive nature of gaming, educators can create a controlled environment that fosters communication, teamwork, and a sense of competence. The game functions as a common third, providing a shared focal point that bridges the gap between students and instructors, thereby facilitating rapport and encouraging the internalization of positive social behaviors.
The successful integration of these activities within Danish special needs schools is contingent upon the educator’s level of game literacy and their capacity to facilitate student-led learning. Teachers who possess both technical expertise and a clear understanding of pedagogical objectives are significantly more adept at aligning gaming sessions with specific educational goals. This autonomy allows instructors to navigate the complexities of the digital environment, transforming gameplay into a meaningful space for social interaction rather than mere recreation.
Ultimately, the research underscores that while esports offers substantial potential for supporting students with autism, its efficacy is not automatic. It requires a deliberate approach where educators bridge the divide between technical game knowledge and local learning requirements. When implemented with sufficient pedagogical oversight, esports provides a unique, engaging platform that meets the specific needs of neurodivergent students for relatedness and structured achievement, marking a promising evolution in modern special education strategies.
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