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This research investigates the pedagogical and sociocultural dimensions of competitive gaming, specifically focusing on how young players in Finland construct identity and competence within team-based digital environments. By utilizing an ethnographic approach centered on Counter-Strike: Global Offensive, the study moves beyond binary debates regarding the benefits or harms of gaming. Instead, it presents competitive play as a complex, socially situated practice where players engage in emergent choreography, utilizing highly structured communication and implicit coordination to achieve collective goals. The central thesis posits that gaming functions as a dynamic community of practice where learning is a collaborative, fluid process characterized by shifting mentor-apprentice roles.
The findings highlight that effective team performance relies on "interperceptivity," a state of shared awareness achieved through standardized callouts and non-verbal cues. Within these environments, players treat gameplay events—such as kills and deaths—as technical data points for strategic analysis rather than moral judgments. This collaborative "failing forward" approach fosters skill acquisition and social cohesion. However, the study simultaneously identifies these spaces as "toxic meritocracies." While players often view their environments as neutral, the research reveals that systemic biases regarding race, gender, and sexuality are deeply embedded in gaming culture. Harassment and exclusionary language frequently reinforce traditional power structures, creating significant barriers for marginalized participants.
Covering the period of 2017–2018, the study employs video-based ethnography and conversation analysis to capture the "seen-but-unnoticed" interactions that define high-level play. While the researchers acknowledge limitations regarding their participant pool—which consisted exclusively of white, cisgender men—the work provides a transparent, nuanced framework for understanding digital social dynamics. Ultimately, the research concludes that competitive gaming is a vital site for identity construction and social belonging. It advocates for a shift in how educators, policymakers, and developers approach digital spaces, urging them to move beyond top-down moderation toward fostering organic, inclusive communities that recognize the agency and complex communicative competencies of young players.
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University of Jyväskylä · 2025