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Sensor Tower
This performance secured the title a ranking of tenth among all mobile games globally for September 2018.
Clash Royale maintained a strong market position in September 2018, generating over $45.8 million in worldwide gross revenue. This performance secured the title a ranking of tenth among all mobile games globally for the month. The revenue growth was supported by a strategic early-month update that introduced new clan trading features and the Goblin Giant epic card. These figures are derived from enterprise-level store intelligence estimates, which track mobile application performance across global markets.
Geographically, the United States served as the primary revenue driver, contributing approximately $11.7 million, or 25 percent of the monthly total. Japan and Germany followed as significant contributors, each accounting for roughly 9.4 percent of earnings. Beyond financial performance, the game experienced a 3 percent increase in user acquisition compared to the previous month, adding more than six million new users. Brazil led in new installs with 13 percent of the total, while the United States accounted for 8.9 percent.
By the end of September 2018, the title reached a cumulative milestone of $2.3 billion in lifetime gross revenue and 354 million total downloads. The data reflects a period of sustained engagement for the Supercell flagship title, which outperformed its stablemate, Clash of Clans, in monthly revenue during this timeframe. The findings underscore the effectiveness of consistent content updates in driving both monetization and user growth within the competitive mobile PVP gaming segment.
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