1 free read left. Create a free account for unlimited reading + AI research.
Create free accountWhitepaper
Loading... The Journal of the Canadian Game Studies Association
Educational game design achieves its highest potential when learning content is woven directly into the core mechanics of play rather than being treated as an external layer. By observing children aged 10 to 12 as they design card games centered on complex topics like the West Nile Virus, it becomes clear that the most successful experiences rely on endogenous design. In this model, information is not merely a reward for answering trivia questions but is instead a functional component of the game’s rule system and artificial conflicts. This approach transforms educational material from a prescriptive, classroom-style requirement into an essential element of the player's decision-making process.
The research highlights a critical distinction between exogenous and endogenous integration. While exogenous designs often rely on superficial mapping of facts onto unrelated mechanics, endogenous designs foster deeper engagement by forcing players to interact with the subject matter to progress. Although this method requires a more labor-intensive development process, the resulting games provide a more meaningful experience that prioritizes the act of play over rigid, pedantic learning outcomes.
Ultimately, the findings advocate for a shift in how designers and educators approach the intersection of gaming and pedagogy. By involving learners as active design informants, developers can better understand how to balance player agency with educational goals. Prioritizing the structural integrity of the game—where rules and content are inextricably linked—creates a more compelling environment for learning. This strategy suggests that the most effective educational tools are those that treat the subject matter as a fundamental building block of the game’s internal logic, thereby ensuring that the learning experience is both intuitive and inherently engaging.
International Journal of Serious Games · 2023