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Remedy Entertainment
The 2020 financial review for Remedy Entertainment highlights a period of significant fiscal growth and strategic expansion. The company reported revenue of 41.1 million euros, representing a 30% increase over the previous year, with an operating profit of 13.2 million euros, or 32% of total revenue. This performance was driven primarily by the continued commercial success of the title Control and new publishing agreements with Epic Games. The company maintained a stable operational environment throughout the year, noting that the global pandemic had no significant negative impact on its development cycles or financial health.
The company’s operational scope during 2020 involved managing five distinct game projects across four franchises, including collaborations with Smilegate and Epic Games. A core component of the strategy involved expanding the reach of existing intellectual property through new platforms, subscription services, and cloud gaming, while simultaneously investing in long-term development projects like the free-to-play title Vanguard. By the end of the year, the company had grown its internal workforce to 275 employees across 30 nationalities, supported by a network of 31 external development partners.
Looking toward the 2021–2025 period, the company aims to establish itself as a premier multi-project developer by owning at least three expanding game brands and delivering at least one major hit. The strategic roadmap emphasizes a balanced approach to risk, utilizing a mix of self-publishing, partner-funded development, and work-for-hire contracts. Management expects continued growth in both revenue and operating profit for 2021, with the majority of gains anticipated in the second half of the year as upcoming titles, including those within the Crossfire franchise, reach the market.
The Game Business · 2026