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DiGRA
It says this obscures the broader social and political conditions shaping play.
This paper argues that discussions of alternative game controllers (altctrls) typically define them by contrast with a loosely described "standard" set of input devices, and that this framing focuses attention on hardware rather than on the broader social and political conditions shaping play. Its central proposal is that hegemony-informed models, drawing on Gramsci and Raymond Williams, can unpack this alternative/standard dichotomy and open a politically attentive framework for analyzing how altctrls are produced and circulated. The paper is a preliminary, extended abstract that situates an ongoing doctoral project rather than presenting original empirical findings.
The author contends that altctrls exist in synergy with changes in action mapping, display, metaphor, and interfacing processes, so that treating input devices alone as the site of difference is insufficient. Drawing on Haraway's diffraction mapping, the paper calls for tracing the varied sites and effects of difference. Williams's account of hegemony is valued for presenting dominance as non-total and contested, and for explaining how emergent practices are selectively incorporated depending on how far they disturb existing formations.
The review synthesizes existing scholarship on hegemony in games and on the bodily norms embedded in controller design. Work by Keogh and Parisi links dominant input devices to a naturalized, normative gaming body and to corporate ergonomic branding, while Marcotte and Boluk and LeMieux present altctrls as counterhegemonic interventions that challenge heteronormative, ableist, and capitalist conventions. The paper also draws on Bulut's concept of ludopolitics to pose questions about who designs interface arrangements and who performs the labor behind them.
The paper's contribution is largely programmatic: it outlines criteria for interpreting patterns in altctrl practice and proposes a framework spanning production, circulation, and interfacing conventions. The work is described as supporting the continued construction of this framework, with its eventual value lying in future research that examines the politics of alternative controllers without restricting analysis to hardware or to game-centric framings.
DiGRA · 2026