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Entertainment Software Association
The report, "Le Pouvoir du Jeu: Rapport Mondial sur les Jeux Vidéo 2025", presents a survey conducted by AudienceNet with 24,216 respondents aged 16 and over in 21 countries across six continents. Participants were active players, defined as playing at least one hour per week on a console, desktop or laptop, tablet, mobile device, or virtual reality headset. Quotas and selection criteria ensured at least 1,000 active players per country, and all respondents were recruited through accredited consumer research panels.
Respondents reported several benefits. Globally, 77% said video games help them feel less stressed, and 43% said games had a positive influence on their career or studies. In addition, 64% said games allow them to pursue a hobby or interest they would not otherwise be able to pursue.
The survey results are presented alongside academic research the report cites. The report states that playing video games can have a positive effect on mental health and well-being. The report also notes a study by researchers at Oxford University that examined the effect of video games on mood among more than 8,000 players. Finally, the report cites studies supporting the hypothesis that surgeons trained with video games can operate faster and make fewer errors.
Niko Partners · 2026