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Entertainment Software Association
This total includes $51.3 billion in content, $4.9 billion in hardware, and $3.2 billion in accessories.
Total U.S. consumer spending on video games reached $59.3 billion in 2024, reflecting a slight decline from the previous year. This comprehensive figure encompasses spending across all content categories—including physical and digital full-game sales, downloadable content, microtransactions, and subscriptions—as well as hardware and accessories. Despite the marginal year-over-year dip, the industry has demonstrated significant long-term growth, with total spending increasing by more than 106% over the past decade.
The composition of this spending highlights a shift toward mobile platforms and digital content. Expenditures on video game content rose to $51.3 billion in 2024, with mobile games representing approximately half of that total. Mobile gaming revenue grew 9% year-over-year, driven by strong performance in casual, casino, and strategy genres. Conversely, hardware and console sales experienced a decline, falling to $4.9 billion from $6.5 billion in 2023, while accessory sales saw a 6.7% increase to $3.2 billion.
These findings, compiled by the Entertainment Software Association in collaboration with Circana and Sensor Tower, underscore the evolving habits of American players. Mobile devices are now the primary gaming platform for 78% of players aged eight and older, with nearly one-third of the gaming population playing exclusively on mobile. The data confirms that while hardware cycles fluctuate, the demand for interactive entertainment remains robust, supported by a mix of long-running evergreen titles and successful new releases across console and PC platforms.
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