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Entertainment Software Association
Total consumer spending on video games in the United States reached $60.8 billion in 2025, marking the second-highest annual total on record. This figure represents a 1.4% increase over 2024, trailing only the 2021 peak of $61.7 billion. The data, compiled by the Entertainment Software Association in collaboration with Circana and Sensor Tower, underscores the industry's role as a significant and sustained growth engine for the U.S. economy.
The spending breakdown reveals that content—encompassing physical and digital full-game sales, downloadable content, microtransactions, and subscription services—accounted for $52.4 billion of the total. Subscription services were a primary driver of this growth, experiencing a 20% increase compared to the previous year. Additionally, hardware sales contributed $5.4 billion, reflecting a 9% year-over-year rise, while spending on accessories totaled $2.9 billion, a 7% decline from 2024.
Mobile gaming remains the dominant platform, with 82% of players aged eight and older engaging with mobile content. This segment generated $26.7 billion in 2025, bolstered by effective live operations and hybrid monetization strategies. The findings highlight a highly engaged consumer base that continues to diversify its play across console, PC, cloud, and mobile environments. By analyzing market share and consumer behavior through predictive analytics and industry-wide data sets, the research confirms that video games remain the most popular form of entertainment in the United States, characterized by evolving service models and widespread platform adoption.
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