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International Journal of Serious Games
The MoMaTrE project investigates the efficacy of gamification strategies within outdoor mathematics education, specifically focusing on how game-like mechanics influence student performance and motivation. By analyzing the behavior of 218 ninth-grade students using the MathCityMap application, the research distinguishes between shallow gamification, characterized by extrinsic rewards like points and leaderboards, and deep gamification, which integrates narrative and context-aware pedagogical structures. The primary thesis posits that while basic competitive elements can enhance task efficiency, they are insufficient for fostering long-term intrinsic motivation, necessitating a shift toward more immersive, team-based educational designs.
Empirical findings indicate that shallow gamification yields mixed results. While point systems demonstrate negligible impact on student engagement, leaderboards significantly improve task completion rates and accuracy by introducing a competitive dimension to the learning environment. This performance boost, however, comes at the cost of increased perceived pressure among participants. Despite these gains in efficiency, the study finds no statistically significant correlation between these superficial mechanics and an increase in intrinsic motivation, suggesting that current gamification models primarily function as external drivers rather than catalysts for genuine academic interest.
To bridge the gap between performance-oriented mechanics and student engagement, future educational technology development must move beyond simple reward structures. The research concludes that integrating narrative-driven content and social, collaborative challenges is essential for creating a cohesive user experience. By transitioning toward deep gamification, educators can better align digital tools with self-determination theory, ultimately fostering a more sustainable and intrinsically rewarding mathematical learning process. This approach represents a critical evolution in the application of mobile technology to outdoor, inquiry-based learning environments.
Technical University of Darmstadt · 2019