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International Journal of Serious Games
Educational games serve as effective learning tools across the entire adult lifespan, regardless of age-related cognitive shifts. By evaluating 141 participants between the ages of 19 and 79 through a tablet-based mathematics game, research confirms that while chronological age is a significant predictor of slower processing speeds, it does not diminish the subjective quality of the user experience. Players across all demographics report high levels of engagement and flow, indicating that digital learning environments remain inherently accessible and enjoyable for older populations.
Performance metrics reveal a nuanced relationship between age and gameplay proficiency. While speed-based tasks show a clear decline correlated with aging, accuracy is more heavily influenced by an individual’s educational background and crystallized knowledge rather than their age. Furthermore, prior gaming frequency acts as a critical mediator, helping to mitigate performance gaps that might otherwise be attributed solely to cognitive aging. These findings suggest that the digital divide is less a matter of inherent capability and more a reflection of experience and design accessibility.
To ensure equitable learning outcomes, game developers should implement age-appropriate adaptations, particularly regarding speed-based feedback systems. Because older adults may experience frustration when evaluated against metrics optimized for younger, faster processing speeds, designers must decouple performance assessment from rigid time constraints. By adjusting these parameters, developers can maintain the motivational benefits of game-based learning for older users without compromising the integrity of the educational content. Ultimately, the integration of flexible design strategies allows educational games to function as robust, inclusive platforms for lifelong learning.
International Journal of Serious Games · 2016