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European Conference on Games Based Learning (ECGBL)
The authors argue that current educational escape rooms are typically static, scenario-specific, and costly for teachers to adapt.
This work-in-progress paper introduces DIETER (DIgital EducaTional Escape Room), a modular framework that lets teachers build customized mobile escape room experiences from reusable digital mini-games and external, non-digital learning activities. The authors, based at the University of Applied Sciences Technikum Wien in Austria, argue that existing educational escape rooms are typically static, scenario-specific, and costly for teachers to adapt, and that DIETER shifts scenario configuration from developers to educators. The paper's contribution is primarily conceptual and architectural, presenting the design principles and a functional prototype rather than empirical results.
The system architecture comprises four components: a mobile master application used by teachers and students, a server acting as a repository, a desktop tool for packaging and uploading Unity-based mini-games with metadata, and an expandable library of games. Each mini-game exposes a predefined interface that lets the master application launch it and receive completion signals, while external activities are incorporated through code validation within the app. The current prototype supports browsing, downloading, and sequencing mini-games, with example titles covering Cartesian graphing, number-system conversion, and an introduction to genetic algorithms.
The paper is explicit that no empirical study has yet been conducted. Usability, interface design, and classroom integration remain unvalidated, and the mini-game library is still limited. The planned evaluation will involve teachers, who will be assessed on ease of use and perceived usefulness, and students, whose engagement, motivation, and learning gains will be measured through questionnaires and pre- and post-tests. The authors acknowledge that the framework's effectiveness depends on the quality and breadth of its game library and on whether teachers without technical backgrounds can use it effectively.
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European Conference on Games Based Learning (ECGBL) · 2026