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International Journal of Serious Games
Gamified team-building applications rely on a complex interplay between individual personality traits and organizational dynamics to sustain user engagement. By applying the BrainHex model to corporate environments, users can be categorized into three primary typologies: Achievers, who are driven by task completion; Socializers, who prioritize interpersonal connection; and Conquerors, who seek competitive dominance. While these internal motivations provide a foundation for participation, they are insufficient on their own to guarantee long-term platform adoption.
The success of these digital interventions is fundamentally tied to the presence of internal opinion leaders, often referred to as organizers. These individuals act as catalysts by fostering social proof and structuring the platform into small-world networks that enhance connectivity and collaboration among colleagues. When these organizers actively facilitate interaction, they amplify the existing motivations of the user base, effectively bridging the gap between individual personality types and collective team goals.
Ultimately, the effectiveness of gamification is contingent upon a supportive corporate culture that encourages participation. Although the research highlights the importance of empowering key influencers to maintain platform vitality, the findings are constrained by a reliance on self-reported data from a single application. Furthermore, the current understanding of engagement remains incomplete, as the factors driving non-engaged users to abandon these platforms remain largely unexplored. Future efforts to improve engagement must therefore look beyond individual user typologies and prioritize the integration of organizational support systems and the strategic cultivation of internal leadership.
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