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Artificial neural networks offer a robust solution for mitigating the performance degradation inherent in cloud gaming environments characterized by high network latency. By utilizing lightweight, multi-step dense networks to predict avatar movement and orientation, developers can effectively compensate for input and display offsets of up to 180 milliseconds. This predictive modeling approach allows for real-time adjustments that bridge the gap between user input and server-side execution, ensuring that streaming services remain competitive with local hardware setups.
Empirical testing involving 96 participants demonstrates that these predictive systems yield measurable improvements in player performance, specifically regarding hit rates and overall scoring metrics in first-person view games. While the integration of these models via frameworks like TensorFlow.js enables seamless browser-based execution, the research identifies a 120-millisecond prediction model as the optimal balance between computational accuracy and positive player affect. Although this technology successfully addresses input lag, it does not fundamentally alter tactical positioning or the mechanics of enemy-inflicted damage, indicating that its primary value lies in enhancing responsiveness and user experience.
The scope of this research encompasses the intersection of machine learning and human-computer interaction within the global cloud gaming industry. By focusing on the technical feasibility of predictive compensation, the findings provide a framework for future game design that prioritizes fairness and accessibility. Ultimately, the implementation of adaptive, prediction-based systems serves as a viable strategy to overcome the physical constraints of network latency, fostering a more responsive and equitable gaming environment for users operating under suboptimal connectivity conditions.
European Conference on Games Based Learning (ECGBL) · 2026