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Individual differences in self-regulation, specifically failure-related action-state orientation (fASO), serve as a primary determinant for a player’s propensity to choke under pressure in high-demand gaming environments. By analyzing 144 participants playing a controlled reproduction of the high-speed title Super Hexagon, the research establishes that the ability to regulate negative affect following setbacks is a critical predictor of performance. Players characterized by high fASO demonstrate superior resilience and performance under stress, whereas those with low fASO—who are more prone to ruminating on mistakes—exhibit performance degradation when faced with pressure.
The study highlights a distinct interaction between psychological traits and environmental conditions. While high-fASO individuals excel under stress, state-oriented players often perform better in low-pressure, baseline conditions. Notably, other traditional psychological predictors of choking, such as reinvestment and attentional control, showed no significant impact on performance in this context. This is likely due to the specific nature of the game, which relies on simple mechanics and rapid, reflexive input rather than complex conscious processing. Other variables, including age and baseline skill level, remain significant predictors of overall success, but they do not mitigate the specific influence of fASO on stress-induced performance drops.
These findings suggest that game design and competitive training can be optimized by accounting for individual self-regulatory profiles. Because demand-related action-state orientation (dASO) proved largely irrelevant in this reaction-based environment, developers and coaches should focus on interventions that support players in managing failure-related stress. Implementing dynamic difficulty adjustments, providing supportive feedback, or integrating social mechanics may help mitigate the performance gaps caused by state-oriented tendencies. Ultimately, integrating these psychological insights into esports training and game design offers a viable pathway for enhancing player experience and performance consistency in high-stakes digital environments.
DiGRA · 2026