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Video games serve as a multifaceted tool for individuals navigating personal adversity, functioning as a primary mechanism for emotional regulation, stress recovery, and meaning-making. By analyzing the experiences of 130 participants, research identifies 31 distinct game aspects categorized into six core areas: challenge, social interaction, character interaction, environment, narrative, and simulation. These elements are mapped against five established coping strategies, including emotion-focused, avoidance, meaning-focused, social, and problem-focused approaches. The findings demonstrate that players frequently leverage these features to restore a sense of control, mastery, and accomplishment during difficult life events.
While gaming is largely utilized for positive escapism and resilience, the impact of these interactions is nuanced and context-dependent. Challenge-based mechanics, for instance, show the highest potential for both fostering positive emotions like competence and inducing detrimental stress. Similarly, while social and narrative features can facilitate personal growth and emotional support, they also carry risks such as toxic communication, excessive isolation, or manipulative design. Consequently, the efficacy of gaming as a coping strategy depends heavily on the specific mechanics engaged and the environment in which they are experienced.
Ultimately, the research underscores the necessity for game designers to remain mindful of these dualities when developing titles intended to support mental well-being. By balancing the therapeutic potential of narrative and character interaction with the risks of negative social environments, developers can better harness the capacity of games to aid in psychological recovery. This analysis confirms that gaming is a significant, albeit complex, resource for individuals seeking to manage life challenges, providing a structured framework for understanding how specific digital interactions translate into real-world emotional resilience.
Kinephanos · 2026