These features are super unique. They also have this like online rewards. Like check the thing here. It gives you rewards based on time online. So 1 minute 5 minutes paradise for you because it plays itself
and then you get all the heavy.
Yeah. Yeah. Yeah. Yeah. Exactly. That's why you are so excited about the dice drops made of golden coins with the two and a half. Midnight crew talking UA adverts and game design too. Mate feel shak bringing the insight. We're rocking those vibes till the early daylight a master eyes on the prize. Tracking data through the cyerspace skies. Feeling stacks colors like a wizard in disguise. Jack lift us to the highest. You want to have gamers talking smack. Slow hockey sick. Got your back. Ads are beautiful. They like the way. Click it fast. Don't delay. Uh-huh. Uh-huh. Uh-huh.
Uh-huh.
Chinese. It's like Chinese.
I don't think playing this. It's I didn't like it.
This is the best automated game I have ever played in my life. Thank you much for listening. That's it.
Goodbye.
Go leave it on the emulator.
You do the intro this time and Yaku.
Yeah, exactly. I think this is a great intro already. Hello everybody. Thank you very much for joining for the quickest review in in our portfolio. Anyway, my name is Mate Lanchic.
I am Felix Probert and I'm Yakubre
and you are too low on volume but anyway we are your hosts. Yes,
let's see.
We are your hosts. Welcome again cuz today we are talking about Hantopia which was in my head for a week. Palmon Survival for some reason which wasn't in
my head for a week.
It's Yeah, you can translate that. Yeah, pretty much. But anyway, so this game is as Chinese it can get, I guess, even in the creatives by the way.
Yeah. So,
yeah, funnily enough,
let me
Why are we talking about this, by the Yeah, we're talking about this game because it's relatively new and uh I think I got uh recrolled here because I was like looking at this because you know we monitor the things. Yeah.
And I was like, "Oh, this is like something released in September or doing something like 100k a day and it's quite interesting. Downloads wise not so well, but like still kind of okayish, whatever. Active users kind of okayish whatever, but still like 100k there must be something." So I checked the game as for like just surface level. So like world awaits your hunt yada yada yada. All dinosaurs. Okay. More dinosaurs, more whatever. Join join the tribe.
Yeah, this is like the the fake Diablo
stuff. Like finally maybe there's a pal world game done properly or like you know you know collecting pets and [ __ ] and like fight with pets to defeat like oh yeah for sure. So this is either pal world game or a forex game. Both are good and none of it actually was the game. So I end up installing the game and uh yeah and I ended in the typical really typical oh no I don't want this let's call it the Chinese UI hell.
Oh yeah yeah yeah exactly
no ads and a lot of buttons to click
all the exclamation marks.
Four of them.
Yeah. So, there's even a button. There's a button here to hide the menu.
So, so if you hide the menu, it gives you another menu.
That's amazing.
And also the bottom menu, why not? There's three more rows of icons that they had to hide because
I'm so glad I didn't play this. And I thought we going to think we're going to cover ball survival. I'm so glad I
didn't.
I started playing and I'm like open and I see the intro. I'm like, no.
Yeah. Like this is as Chinese as it can get. But anyway, I can extract a few hidden gems out of this and I think you'll be very glad because
yeah,
this is essentially an idol game.
Like even though it looks like World of Warcraft to be honest like
exactly that it man like I wanted to say like this looks like a World of Warcraft immediately
like those are some like amazing graphics, you know, like full 3D environment world. You can, you know, go on the mount and like your pets follows you. There's lots of players here, environments and [ __ ] whatever. Maybe if we hide the menu, we can actually see something and all these like beautiful things. And then if you look at like what's actually happening within the game and you slowly unlock all because it was not like this whole screen from the beginning. I played it for like I think quite amount of time. Yeah, there's for instance this AFK button. So if you click the AFK button, I need
to complete this quest otherwise I I couldn't go. But normally if like I wasn't on this like stupid quest
if you go back to to that hero like it was just exactly like
which one this is the boss. Which one you see my hero or who?
No, there was the almost like the tower from the World of Warcraft or from the for actual Warcraft.
You mean the bosses here?
This one? Yeah. I know. Like
some of those are kind of World of Warcraft.
Yeah, this one.
Yeah.
Yeah, it definitely looks like that. Okay.
I think there some some of those have this instrument
anyway. Yeah. Okay. Whatever.
They have the Halloween.
Yeah, this one 100%.
Yeah, whatever.
Um,
king.
Yeah. So,
do you know how this game works right now? Like, I have no idea what's going on.
I have no idea what's going on. No, it's an idol RPG. Like, even though like you can walk and like have this 3D world, like you can't do [ __ ] here. Like, you know, you immediately know why because there's no map. Like, you see any map here, why would you put like no map in a 3D world? Because you don't need it. It's like
because you can't you can't go anywhere else. Yeah, like you just can just go in these like very small like pre-scribed presscripted environments and that's basically it which is like just glorified UI menu because I guess they couldn't slap it more buttons into this or just put them into 3D. So you actually need to kind of go here because most of the time if we go for instance like uh yeah let's go here. So I don't know or maybe maybe not here. Let's go here on hunting. So for instance I take some bosses on. We have our stamina. So it loads into like a different environment and again it's just like whatever few rooms and you just go here like walks into the boss and just kills the boss all by itself by the way. So that's it pretty much like what's the difference between this and AFK Arena of me pressing a button like going to kill the boss in that like you know 2D menu. Nothing. It's just nice visuals. That's the only difference really. So it's an idle RPG basically. Regarding the feature set, it has all the features which has all the features. So if you ask yes
feature set yes what kind of features do
they have yes
all of them what's really interesting regarding the stuff that they have here is that how they structure their monetization how they structure their upsells and how the features are kind of converted here because this can go on by itself we don't really even need to watch it but if we go for instance not here where was it the [ __ ] I want to go to the actual red dungeon. Where was it? No, let's exit this one and let's go. Yeah. So, for instance, these two buttons. So, immediately you have these two buttons and you know what these two are? Those are just navigator buttons for you in this like endless sea of UI like where do you want to go and click. So, all of these things literally this kind of a list I need to just claim. Oh, those are just you know the exclamation mark being thrown and here are all these things that I need to power up in a way. And you just literally go and you click on this like this. So if you you go here
and
Exactly. Yeah. Felix, this is exactly how I feel.
Yeah. Yeah. Yeah. Yeah. So you go here, then you take this. There's a button.
I still don't understand what you're doing.
I just like getting upgrades and and [ __ ] So here's like one of the main roads, the the pet dungeon. Like yeah, check this. So get here. Dear adventures, VIP 4 can have you 50% XP bonus claiming the idol reward.
It will be more efficient. So, do you want to claim or get the privileges now?
Every time you claim the idol rewards, it gets an upsell on the V membership.
That's amazing.
Perfect.
That's very
So, what's the innovative part here?
I've never seen
What's the difference? Right.
Never seen in any western game where you complete idle.
You upsell everything. You
sell it. You upsell it all the time. They upsell it like
Okay.
You see, I'll go here and there's like a
Where's the bus?
Not here. Also, they have everywhere this like, you know, this kind of stupid chest that just puts an exclamation mark
into it. Gives you nothing. Some stupid amount of gold, but you just need to go to offer menu to [ __ ] claim it. Uh, yeah. See, of course, it's one of those like annoying Forex features also because these games are played mostly by you clicking on the exclamation mark. So, yeah, let me let me go out of this this thing. So, um, where was the battle pass?
I have no idea because there's only so many options that you can click. benefits daily sign in let's here
so there's a lot of stuff paid
I guess we get to it the the thing with their battle pass is that once you claim battle pass it also claims the paid part and in the confirmation popup it tells you like see how much thing you're losing on you could have claimed it immediately just getting excited and moving away from the mic so you need to move back to the mic
yeah we can we kind of saw it before actually
in some game that that
I'm pretty sure we saw we saw the same
this the function preview. There's also this kind of broadcast feature I haven't seen anywhere which is quite interesting. It's that it literally
tracks
broadcast.
Yeah. So it's it's called like today's growth and like it tells you how much you have grown today compared to yesterday.
Yeah. Yeah. So this is literally like yesterday increase in combat power in like what rare gear I got and whatever like stuff like that. And this is today's like again I haven't seen it with today's idlers like as as I said like these features are super unique. They also have this like online rewards like check the thing here. It gives you rewards based on time online.
So one minute paradise for you because it plays itself
and then you get all the exactly that's why you are so excited about it.
Yeah. Yeah. And they like they have lots of these like very interesting mechanics that again you don't see normally in in different games. The major star that I saw here is this Jurassic button which is this. And now we play
I have no idea what I'm looking at.
Who's the best game designer on the
podcast? So we have been talking about this feature forever. And this is the second time we see this feature in a midcore game.
Oh, that's a collectible album.
Bingo. So this is a collectible album. You know the one that you see in Royal Match and like all the casual games. We seen it at
Interesting actually.
Yeah. We see it at Acecraft.
Yes.
The Moon Moon Moon game that was doing Tom and Jerry cartoon [ __ ] and they already cut it into like 40 cards per month. These guys cut it. I think it even more
but they have all of the parts of it. So they just have four albums like four pages basically. And they have the exact same thing. Like this is the recycle feature, this is the exchange feature, and this is the, you know, send your friends the cards and beg them for like different cards. So, it's exactly the same. And they have the big rewards here. This is for the specific uh albums and this is for the whole thing. So, again, amazing because like
yeah,
it just works so well. Again, we see it in the midcore [ __ ] midcore game, not the casual game. So that that's really good. And again, I'm just using it as a template again.
Yeah,
because like it's a of course it's clustered with some like three different menus of like why not because why not more X. I still don't get this thing by the way. It's just that uh Yeah. Thank you.
I'm glad you're admitting that you don't get
because it says here like like you know the surprise envelope thing that you have in Legend of Mushroom that we see a lot of time that like players are sending to each other. You have like the code for this session is you. I want to claim it but you need to like type it here and like what do you type here? Enter the code to claim surprise back. Like if I claim like you there.
It's the wrong code. Yakob code. You said like send characters and then like successfully send like because it's literally
how much do you want to bet that that's a translation issue like from the Chinese version and they haven't like something is broken.
Communicate with other players before the event ends to get the right code and then open the red. Like I don't know
what's like I just like again that's too stupid for this. Let's find them.
No. Um, then there's this thing in chat. Not here. This is the gifting list, the mailing list, blah blah blah.
10 more clicks and you will get into the right chat option.
Yeah, this one. I don't think so. It's happening now, but there are actually quizzes happening here. So, yesterday there was literally a quiz where the whole chat was answering like what's the only animal that can like turn around its stomach, which was starfish. Who's the country that won the most World Cups in football? Brazil and like [ __ ] like this. And this this was in the chat literally and the whole chat was
you getting any are you getting any rewards for the for the right
answers for right answers and you just copied like the most said answers from the chat like that's it. I don't know where
do you think it's real people or do you think it's
I would guess some of those are real definitely but I got also a lot of like invites for guilds and [ __ ] and like people admiring my looks and stuff. So I'm guess that's using bots. Yeah,
that's that's not right. Yeah, that's not right. Um Yeah. So then we have like then we have these like
I admire your look every day, Yakob.
Sure. Me too. Me too. Me too.
Sure. By the way, one of my favorite ones here.
Absolutely. Yeah. Our favorites as well. Yeah.
Yeah. Yeah. So they have a lot of like ranking systems here. I was yesterday also at the wedding actually.
So they have like Yeah. They have like a wedding mechanic and and like the interesting part was like this like there was a wedding happening and I didn't get the invite but you can sneak in for 3k gems anyway to the wedding and
are are you a wedding crasher now as well?
Yeah. Yeah. And then then at the wedding you can again spend gems to throw out like fireworks and [ __ ] and like like gems for other players and like it took like 10 minutes the ceremony and like yeah like what are the legs these guys went to like do these different things. So yeah, it has literally all the features. Most of the things are again
going around these like notifications and like whatever you like completing all these. They have like investment bank, investment plan. Again, we've seen this before. Again, it's it's like full paid. I cannot even enter it if I don't have like the the menus. The main monetization of course is the pets as I guess. So you know SSR SR so on so forth because somewhere here we have the basic summon and advanced summon. So basic summon is a [ __ ] summon which gives you actually nothing. They just s crap. And then you have the advanced summon which has timers like this one. And you see the more you summon the better rates you get. And as you progress further and further, you get from ultra rare to mega rare, which still have even on level 18 1% chance to get the mega rare.
How stingy is this game compared to other ones we've played?
A lot.
Stingiest or like really stingy?
I wouldn't say sting. It's just like
super deep. Like I can't even imagine was spended on this [ __ ] Like it's like multiple hundred thousands for sure.
Yeah.
Yeah. Too bad we don't have the stinginess. uh benchmarks, but we have the ROS benchmarks though. If you want to get uh your ROS benchmarks, just go pxpartners.com/lambda because it's a game changer. You can plug it into your MMP and boom, within an hour, you can get clear ROAS benchmarks, retention insights, and even a forecast of uh whether you're ready for funding. No dashboards or hell, just real answers. and benchmarks 100% free. You go to pvxpartners.com/lambda and get your strategy on point. You can ask for stinginess benchmarks, but I'm not sure if they can get you can get this. Anyway, so we're summoning the gacha as usual. It's a progressive gacha, like something similar to like legend of slime, I guess. Uh really went great this time.
Uh then you have like all these other things here. Like everything is on a click. Like I I just like look at it. Why there's so many? They have the bounty mechanic which is pretty nice which is the thing where you send those monsters. Of course you can get better with pass battle pass. Okay.
Yeah. Yeah. I don't think why why I didn't
Yeah. Can we so understand it like what are the the top three game mechanics here that you think can be implemented like by western studios here? That's quite interesting and innovative.
Collectible album like I've been talking about this feature forever and like
why don't they use it at midcore? like it's just like so well like it's not that casual. It gives you the opportunity to trade cards really. Not many games can do that. So that's definitely number one. Number two are all of these different like upsell menus and like the popups. that these guys are literally like David said on our hobby post like these guys are just very very aggressive and I mean like very very aggressive and and it's done very nicely
because it's all dynamic like dynamic exactly during the situation like you collect the rewards from it mechanic there's upsell pop up you collect battle pass rewards there's an upsell pop up you you know whatever do with your pet ups pop up so that's like yeah I don't know by the way why we are feeding those yeah whatever why not so yeah There's lots of these threats there to collect, of course, because it's gota. Next thing that these guys have is they have as I showed you the idle mechanic of like what was done yesterday and today. Again, I haven't seen this before. I would really like to see this within idol games because it's gives you so much more overview like how your progression goes as for like, you know, today.
Maybe that's the problem.
Yeah,
that's why you don't show it.
Yeah, this thing also like I don't think so I've ever seen this one being used in Western games. It's always just I see it in Chinese and Asian games where you have these like engagement reward mechanics and people struggle with these and these can just literally just
outright pay players for the engagement time because it's just like what for 60 minute you get the dust symbol which I don't know what the [ __ ] it does whatever then they have as I said they have the game is adjusted very well because you know whole UI everything is like so complex lex and completely cumbersome that they have these two menu symbols which just you know I don't really need to follow all these buttons I just follow these two menu symbols I go here and just you know press the exclamation mark and just goes to the next one so as I said it's done like I don't even need to know what's happening I just like clicking here and that's it and you just like click
yeah but then then you are just brain dead and you just click on things and that's it like how do you even enjoy the type of game where
it looks like the onboarding of a forex game that's why I Keep expecting it to be a Forex game.
Yeah. Yeah. Yeah. Yeah. Yeah. Forex game do this too and like they work perfectly well. It's just that
No, no. The onboarding does this in Forex games.
Yeah.
Even though the game play does the same
even the game play afterwards. Yeah. Even the game play
then they have this like um not game play but that's also the
guys no game no game. So they have daily musto things which again they do very nicely because again I'll show you which one not the training world boss world boss not another not the one so basically what happens here like let me just do the arena maybe that will be good arena what really why are we fighting I thought it was all automatic yeah the whole thing
we see the actual game
yeah so we see the actual game now and We getting our ass kicked. I guess
that dinosaur is straight up Digimon.
Yeah, dinosaur straight up Digimon. It heals, by the way, is like should be pretty good. But this guy seems just much stronger compared to me.
I don't even if I can speed it up probably. No,
maybe I can like quit halfway. I'm going to die anyway.
Ah, yeah. Oh, finish just the last one. Yeah. So we run out of attempts and then again we can buy more if you have the SVP but if you go here again it stays as an upsell button. This is the interesting part. So lots of these things that they have like you know do your daily checklist. So training we already did completed we can do [ __ ] about it. But again with this one it already has the upsell button built into the UI as for like you want to have more tries on the arena go improve it vital whatever bridge VIP 5 pack so very very aggressive upsells that's like what these games strive for they also have these yeah see weekly lucky bag unlocks new season unlock luxury lucky bag optin richer rewards exact same thing if I claim this see after purchasing the lucky again it upsells into your face.
Yeah. Right away.
And again the right button the click
would be this one because that's the UI way of like you click these buttons and this is a no button color. So again very very aggressive upsells. Um yeah then they have I guess like lots of progression system. This is just like typical. You go, you kill bosses, you run out of stamina, you need to wait to the end day and they have like draw pools here and drop items for you like in progress on tower and [ __ ] That's there. Not really much can say to it. Then they have these um fction function previews like we've seen it with many Asian games where like it literally tells you like what's coming next and they reward you for achieving it. like you know that's like see how many systems I still didn't unlock like yeah just so many uh the other thing is that I guess you won't see here because I'm maybe let me check maybe I can do it
you know what I think it's enough
yeah I think this is enough man
I think it's
one last thing I'll show you so you go
into this like whatever dungeon
there's always a one last thing
so can you talk about can you talk about if they have any web shops or not because I think Monty has something to say Yeah, exactly. I have something to say there. Do they do they have a web shop? I mean, VUB, that's a question,
I guess. So, I don't know. They found it in the the burden of a in the burden of UI. Yeah, somewhere there definitely because this episode the listeners is brought to you by FastPring which is the no drama D2C partner that's been scaling with mobile publishers for over 20 years growing fast profitable and reliable which is more than you can say for most vendors in this space anyway. So whether you're launching a new web store or replacing your current D2 setup or adding backup plan fasting is here for you. They know the space. They won't waste your time. Uh, just check out fastpring.gg and set up your web store right away. Fastpring. Thank you very much, Felix.
I don't They have the They have the web
show. Anyway, what I wanted to show you again is that the autoplay is done so well that again I'm not even using anything. Whatever. You can just leave it playing. It kills the boss. And then the dialogue menu is just 5 seconds cool down and it goes automatically into confirm as you see on the bottom there. And again chose to next pause. And this is exactly the same if I would just leave the AFK button on with the questing thing. Whereas if I would be going to the main store, it will literally walk to the NPC, talk to the quest, take the reward, go to the next one, go to the next one until everything is autoplay.
Yeah. Everything is autoplay. It's just like done so well. And this was the like one of like the tutorial of this whole thing was just just so stream like I didn't know [ __ ] what that was happening but it was at least moving forward all the time moving moving moving moving moving moving. So yeah these guys don't really you know mess around in like you know you don't catch it doesn't matter because you know we'll continue and you move you through the funnel anyway. Even on the like power up like what do you need to do to power up they again have
the upsell on the you know first purchase reward something something yeah purchase. Yeah. So this thing is basically like think of it as encyclopedia of like monetization UI menus and schemes and whatever. So next time you want to see like how to do like idle rewards, whatever album, whatever thing what like I just go here and pick one of these menus. It will be done perfectly. I can guarantee that. It's just so so done so well. But it's just so deep. It's there because one last thing but not in the game.
Not again. Yeah, I know because I was looking at it before and I like is it like you know China revenue or South Korea revenue only because it's so Asian like you know I'm missing like no this is literally like 56% is US revenue this is US you know money making game so I was like
I bet it's probably like 30,000 D right like super small D
I think a little bit uh more yeah 50k
but it's still making money in the US it's not the Chinese or South Korean hardcore, whatever game.
That's why we picked it up. But yeah, anyway, let's go on. I think we can skip the ads.
No ads. Thank you very much.
No ads. Thank you very much. There. I mean, you can clearly see this is actually a Chinese studio because there's YouTube, AdMob, YouTube, YouTube, Google all over the place, which means they're from China. Oh, there's a nice wifu.
I told you that with the UI, but yeah.
Wow. The one on the top.
This one. Yeah. You know, this also a sign of a Chinese studio as well.
Or the waifuss on the right.
Or the waifuss on the right is better than Zelda.
Yeah. It doesn't even take World of Warcraft to make a strategy. It's completely different game.
Like literally like this is like
Yeah.
This is not This is not Yeah, this is
not even the game, but it's fine. This
Yeah. Then we have waifuss.
Olivia. Yeah, of course. Yeah, we have also this whatever it is.
Another Yeah, half naked obviously. I mean
this is real. So this actually came from
Yeah, that was kind of but I mean
what
I'm not sure.
She's
Yeah. Oh, this is a person on the treadmill.
Yeah. And there's like AR on like basically characters to put into the image
months.
That's not a person. Okay, that's not a person. That was it was an animation.
Yeah, it's fine. Okay.
Okay.
We have this this right or kind of
completely different game
truly open world vampire whatever which again I don't think this is anything
looks like so uncreative.
I don't think this it's like the game.
This is not the game at all. Gameactly different game.
Yeah, exactly.
I love it.
Arrow of light. Like you see how bad the
AI is with the head?
I don't know. Yeah, it's okay. So, we have these.
This is a copy bar now.
Yeah.
With another completely different game UI scheme,
obviously. I mean, I don't think you can you can get this as much like a real game play here.
Is what AI image?
Looks like it.
Yeah.
Yeah. It's definitely an AI stuff which is amazing. And then I mean lots of crazy [ __ ] as usual. At least they have long long videos like 50
MMO of the year.
Yeah. Yeah.
We made our own award.
Yeah. I mean trying to just see the the awards that we usually see within the the Forex game, but no. Yeah. I don't see. But
what was that?
Hantopia is just killing it on the skin. soundtrack. Yeah. Yeah. Exactly. So good. It's actually it's better than
everything.
Person in Oculus Rift Simulator
playing the
I think this is UGC template.
Yeah,
this would be a UGC template.
Whatever that means. Yakub, but okay. There like so.
I don't think whatever that means like that UGC template. You just switch the stuff that's playing on the TV screen.
On the TV screen. Yeah. Yeah. For sure. For sure. But I'm not sure completely different game.
Yes, it doesn't matter. Yeah, it doesn't really matter.
What was the one on the top? Go a little bit higher. Little bit higher. Little bit higher. Yeah, the one on the left looks like Dark Souls.
This one?
Yeah. What's that?
Nothing. Just
Isn't this I'm just like
hottest hunting adventure mobile game.
I know. 2025.
I was thinking this isn't something like Genchin or agree. Yeah. Everybody agrees. It's
the best game ever. He was, you see, he had he was holding a Pokeball in his hand.
I don't care because this is Facebook now. And there's a lot more interesting
stuff.
Blood Moon Ruins.
That's not even the game. It's even game. And even copied it with a watermark.
No, you see, we seen this game before already, but from the first person view, which means by the creative,
somebody ordered this from the creatives,
and they're just switching the angles. Go to the start on the right. Yeah. Yeah. Yeah. Of course. This is exactly what we like. This is the game with the be wars. We're discussing the whole time.
This is exactly what we saw. We saw with in the game play. Oh my god.
Let's just end this. This is
No, no, no. Yeah. Yeah. I just wanted to show you like few more and then we are just we are done done here because
the game still makes 100.
I know. I mean, of course, of course it does. It's just But there's also Yeah. The watermark just dancing around everywhere. you know, we can't just do the, you know, the super sexist cases. We we also need to do
I mean, this is pretty good success.
Successful.
Yeah. But for me, it was a really nice exercise on like monetization features. Like literally, if if I would be looking for like how to design monetization
features, go here and just check how their flows work. It just so well.
Yeah. Free roaming open world. There you go.
Nothing open there.
It's doesn't matter, man.
So, they don't have
Pokemon Digimon from with their actual gameplay. Not why
it's all other games.
Yeah.
Oh, there's some UGC person there.
Yeah, there is UGC. Yeah, of course. I mean,
this AI.
Yeah, officially cross. I mean, there needs to be at least some UGC stuff. Action.
Of course, you know, like this this guy was also like it's almost like the Jason I mentioned. It's a YouTuber guy.
I mean, no, no, this is a this is a supercell YouTuber. Really? We can try. It's really interesting. You
see Brawl Stars there behind him?
Yeah, this is a super YouTuber.
Oh, yeah. I see. I mean, you know, he's not allergic to money, I guess.
Yeah. So, I mean, that's fine. That's pretty much okay. And that's it. Like,
it's whatever. We can do one more and then we end it here.
More of the same.
Yeah.
Yeah. It's just
World of Warcraft.
World of Warcraft. Yeah. It's like fake Sylvanas from Wish.
Yeah.
Okay.
This is it. I'm I'm done.
Yeah.
I'm done with this game. It's enough.
Yeah. Wasn't interesting.
Thank you so much for listening. Yeah. It was the case.
Thank you very much for listening, guys. Please comment under the video if you also think it was interesting or not, if we should go into this direction again. We most probably will anyway regardless of the but thank you very much again. I see you next time. Join the Slack channel.
Bye-bye.
Byebye. Ciao. [Music] [Applause]
[Music]
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Distilling the key insights…
Huntopia represents a significant case study in aggressive mobile game monetization, demonstrating how an idle RPG can generate substantial daily revenue—ranging between $50,000 and $100,000—by prioritizing constant financial conversion over traditional gameplay depth. The title employs a design philosophy characterized by dense, menu-heavy interfaces that prioritize immediate upsells at every interaction point. By integrating contextual prompts into routine tasks like claiming idle rewards or advancing through battle pass tiers, the game ensures that monetization is woven into the core user experience rather than treated as an optional secondary feature.
The game’s success relies on a sophisticated, automated progression loop that requires minimal active input, allowing players to navigate complex systems with ease. This is bolstered by midcore retention mechanics, such as collectible album systems and growth trackers, which provide a sense of long-term progression. While the aesthetic draws heavily from established high-fantasy franchises, the actual gameplay is a streamlined, automated experience designed to funnel users through a high-converting monetization path. This approach effectively targets the U.S. market, proving that feature-dense, automation-heavy design can sustain high engagement levels.
Despite its commercial performance, the game’s growth strategy is built upon questionable marketing practices. The acquisition funnel frequently utilizes AI-generated imagery and assets misappropriated from major industry titles, creating a stark disconnect between promotional materials and the actual product. Ultimately, Huntopia functions as a template for extreme monetization, proving that even when creative integrity is sacrificed, a meticulously engineered user flow and a relentless focus on constant upselling can secure a dominant position in the competitive mobile idle RPG sector.
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