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Create free accountReportIcelandic Game Industry
The 2019 State of the Icelandic Game Industry report provides a comprehensive overview of the nation’s gaming sector, highlighting its economic significance, growth trajectory, and future potential. The industry is characterized by a high degree of export orientation, with over 95% of total revenue consistently derived from international markets over the last decade. While total industry revenue experienced a decline in the three years leading up to 2019, projections indicate a strong recovery for 2020.
As of 2019, the sector comprised 17 active companies employing 345 individuals, with a total annual revenue of approximately 8.3 billion ISK (61 million USD). The workforce is notably international, with 29% of employees identified as foreign experts and 23% identifying as women. Private investment activity has shown a significant upswing, with 2020 marking a seven-year high in capital influx, excluding the major 2018 acquisition of CCP Games by Pearl Abyss for 425 million USD. This growth is further supported by government initiatives, including record-level grants from the Technological Development Fund and various innovation-focused tax incentives.
The report utilizes industry-wide data, including company-specific employment figures, revenue trends, and investment metrics, to establish a baseline for future development. Looking toward 2030, the analysis outlines three potential growth scenarios. These range from a status quo trajectory, which would see the industry maintain 325 employees and 9.6 billion ISK in annual revenue, to an optimistic full-potential scenario. The latter envisions a robust expansion to 1,200 employees and 72 billion ISK in annual revenue, contingent upon continued improvements in talent development, funding access, and operational support.