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Create free accountfrom a microsite work work at Grand Cru as the CEO of the company yep that's we working on multiple first game sports fantastic and can't judge manator here I'm hardrick the creative director of Gran Coupe unknown yeah also work on supra notes 4.1 and doing new concepts how does the air gun for so you can notice now this has been a while and it's how will you be working on it oh well just like to kind of ways like you could say that we'll be working on it for three years already but like after the first year we actually keep almost in their game I started from scratch yeah so just it just in case someone's watching it it hasn't heard about what with the super no it's a magical build up its going or not possible oh there might be someone outlet could you describe it just two are just to the
potential watches just so that I could know what you're about yeah it's it's a game where something has happened on earth in the future polar ice caps have melted city's drowning under water lots of people in trouble can you say you can go and save the people with your super nod and you can bring them in space in the author where you can click the word going Weaver okay so it's a mixture of ecological message in Minecraft that sounds come on that sounds kind of funky but um I mean it's been taken a few years to come out while you've been spending so much time of it I mean not a criticism I think that's absolutely fine but I'd be interested to know and perhaps people would be interested to know how you've been taking so long to sort of evolved each separate element of it I mean it's died a lot of weekly plan maybe to spend this much time on it we're happy that we did because now the game is pretty pretty perfect yeah it's like that innovation where it is pretty hard when you're trying to do like I'd like okay like creating a new genre the
game does not not much stuff like like it up like they're so makes it also sometimes hard to describe it hopefully future people are saying that this game is like super nuts yeah but yeah that's that's the hardest part like we're doing something that is completely new is hard to get get all the pieces right at the first atoms so we need either a pile of it yeah and then creating this whole I mean it sounds like it's going to be quite huge creative vision how did you go about setting up and creating this entire world and fiction behind it is it is it challenge I mean I know you're a talented gentleman but other other certain challenges that you think of interesting for people to hear about yeah what yeah i mean i think a lot comes home to some stuff i personally enjoy and all the other guys enjoy so we don't I want to go too far out of our comfort zone so it's real like no like that sci-fi stuff with you lovely older belugas arts games mini and their fat
jokes and if you say bad sci-fi and then questioned lupus I mean the following says there's a period yeah thanks yeah fair enough because the first free star was going it's great if you're talking about a lot of the recent free fair we've gotta pass judgment hearts not looks cool ok oh look sorry yes of course important difference there but so in general I mean that's quick sorry this is ridiculous but um in terms of I was talking to there was a time to it I was talking about creating universe and creating brands and people were saying about about how you need to create it's really unique pivot in which you can base your world routes if someone was talking about the fact that in angry birds that they've this whole pivot about the fact that the whole of the branding is hinged on the fact that the birds eggs are stolen by the pigs and you can build a whole brand which you have the racing have everything by building your story around that do you have any of those ideas when you were going the supernal to universal or is that just some mad idea from someone else yeah well I think 11 quick critical
thing was with you want to make game where he could and you feel what you want so the theme had to be something that allows you to build different different sort of things so we had like a funny horror theme and whatever you know if you want to do it disco floor enough be slightly more difficult so you know want to find a theme that everybody would love but we sort of also in no unique enough and yeah I think against word be the ecological being you know managed to sneak in there when I can do in to work sorry okay it's okay because I mean if it's a big success I mean maybe you can change the world maybe you could save the climber I mean the only ones Yates is still I mean we don't give to social services would take a little likely what exactly is a funny game yeah I mean that I mean that would be perhaps too grandiose to to save the world from global warming I mean if she did have congratulations but talking tom talking
about high pressure it was like segwaying is that um you've been kind of pinned up as the poster boys for the next finish success story I mean has that been a bit of a pressure or do you thrive under that do you like that idea that everyone's going at least the guys to watch I don't know where that came from but it's it's a little bit funny like I guess like all the funding or erased or a problem i could put some of that pressure in there I we're trying to not to think about that two months out of you know doesn't disturb our focus and yeah yeah honestly I don't think you can see it in you know David work with you in delphos because people keep on doing a stop aging like this just carry on my pressure heyo which other professionals I mean that's that's nice chilled out professionals I quite like that so when should we be expecting see supra notes is it I mean it's been
waiting for a while and I've been waiting eagerly eagerly to play outside of soft much do you have any day for us or even what produces oh well that won't be hopefully the next couple of weeks I mean so maybe just okay do you think difficulty as soon it'll be like absolutely i'll soon they burn others well I think you're gonna come place close the lid here okay so it's okay you know that's a pocket gamer exclusive it will be out some point soon this is an exactly direction so but I thank you very much for joining us guys and best of luck with the whole development process okay thank you thank you
The development of the mobile title Supernauts represents a significant investment in creative iteration, spanning a three-year production cycle. The project, led by Grand Cru, underwent a radical pivot after the first year of development, during which the team made the strategic decision to discard their initial work and restart the project from scratch. This commitment to refinement was driven by the ambition to establish a new genre that blends ecological themes with sandbox-style construction mechanics. The game’s premise centers on a futuristic scenario where players rescue citizens from a drowning Earth and transport them to space, providing a flexible creative framework that allows for diverse building possibilities.
The development philosophy prioritized staying within the team’s creative comfort zone, focusing on sci-fi aesthetics and accessible, lighthearted themes rather than niche or overly complex concepts. By anchoring the game in a versatile building mechanic, the developers aimed to create a brand identity that could support long-term expansion. Despite the industry pressure surrounding the studio as a potential successor to Finland’s major mobile gaming successes, the team maintained a focus on iterative quality over external expectations. The project serves as a case study in the challenges of balancing a unique creative vision with the technical demands of building a new, genre-defining experience. By the time of the 2014 Helsinki-based discussion, the studio had finalized the core mechanics, positioning the game for a near-term release following its extended incubation period.
PocketGamer.biz · 2022
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