1 free read left. Create a free account for unlimited reading + AI research.
Create free accountWhitepaperIFIP International Conference on Entertainment Computing (ICEC)
Pervasive Accumulated Context Exergames represent a novel framework for fostering long-term physical activity by seamlessly embedding exercise into complex, multiplayer role-playing environments. The primary thesis posits that by utilizing unobtrusive sensing and multi-style gameplay, developers can create engaging experiences that transcend the limitations of traditional, repetitive fitness games. This approach prioritizes player agency and strategic depth, ensuring that physical exertion functions as a natural component of the game world rather than an intrusive requirement.
The development and evaluation of the multiplayer role-playing game Gemini serve as the empirical foundation for this model. Through a week-long study, researchers demonstrated that integrating a virtual companion—or daemon—to track real-world activity effectively incentivizes movement while maintaining high levels of player interest. Participants reported that the game remained fun and strategically rewarding, suggesting that the integration of pervasive sensing does not necessitate a compromise in core game design. These findings indicate that the PACE framework is both scalable and suitable for mass-market applications aimed at sustained behavioral change.
This research bridges the gap between physiological sensor integration and established psychological concepts such as flow and motivation. By grounding the design in foundational literature regarding exercise performance and interactive technology, the study establishes a viable model for future commercial-grade exergames. While the specific mechanics of how activity mapping influences long-term ludological engagement remain an area for ongoing investigation, the current evidence confirms that pervasive context-aware systems provide a robust architecture for encouraging healthier lifestyles through digital play.
International Journal of Serious Games · 2022