The primary purpose of this analysis is to clarify the financial transition from gross revenue to net earnings for developers selling games on the Steam platform. The central thesis posits that gross revenue figures are misleading indicators of actual income, as significant, often overlooked deductions—specifically refunds, taxes, and platform fees—substantially reduce the final amount received by developers.
Key findings indicate that for a hypothetical $1 million in gross sales, the final net revenue is approximately $577,500. This reduction is driven by three primary factors: refund and chargeback rates, which typically range from 6.5% to 11% of dollar volume; VAT and sales tax payments, which account for an additional 8% to 9% of gross revenue; and Steam’s standard 30% platform commission. The analysis highlights that refund rates are influenced by factors such as game quality, genre, and geographic market, with certain regions like China exhibiting higher refund tendencies.
The scope of this assessment is limited to the Steam platform as of 2020. The methodology relies on aggregated financial data from a portfolio of games managed by No More Robots, supplemented by industry observations and comparative postmortem data. Beyond the primary deductions, the analysis identifies additional "hidden" costs that further impact profitability, including corporate taxes and unfavorable currency exchange rates. Ultimately, the findings serve as a practical guide for developers to better anticipate their actual take-home pay, emphasizing that gross sales figures represent only a portion of the total financial picture.