Germany’s game‑development landscape in 2026 shows a modest expansion of studio counts alongside a contraction in workforce size. The total number of registered game‑development companies rose from 917 in 2025 to 956, a 4 % increase. Development studios alone grew by 6 %, reaching 474 entities, while companies that both develop and publish expanded 3 % to 427. Publishers increased by only 2 %, totaling 55 firms. The federal game‑funding initiative, active for four years, spurred a 50 % jump in new company formation; its conclusion in 2025 caused a 4 % drop in the overall count.
Employee headcount fell to 12,235 in 2026, a 3 % decline from the previous year. Despite fewer workers per studio, the industry still supports over 30,000 jobs across Germany when including education, media, retail and ancillary sectors. The data derive from the German Games Industry Association’s annual employee‑and‑company survey, which aggregates company registrations and headcount figures reported by studios and publishers.
Geographically the findings pertain exclusively to Germany, covering all federal states. The time frame spans 2025‑2026, with year‑over‑year comparisons highlighting the trend toward a larger number of smaller studios and a leaner overall workforce. The report underscores that while studio proliferation continues, the sector faces ongoing challenges in retaining and scaling talent.