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Game World Observer
The mode's earnings grew from $587 million in fiscal year 2015 to $1.62 billion in fiscal year 2021.
Growth Highlight. Revenue from the Ultimate Team mode has nearly tripled over the last seven years.
Electronic Arts has become increasingly reliant on its Ultimate Team game mode, which generated $1.62 billion in revenue during the 2021 fiscal year. This figure represents approximately 29 percent of the company’s total annual earnings of $5.62 billion. The data, derived from the publisher's official annual filing with the United States Securities and Exchange Commission, highlights a significant upward trend in monetization, as revenue from this mode has nearly tripled since the 2015 fiscal year, when it stood at $587 million.
The revenue figures encompass earnings from several sports franchises, including Madden NFL, NHL, and FIFA, with the latter serving as the primary contributor to the total. The monetization model for these titles centers on the purchase of randomized card packs, commonly referred to as loot boxes, which players acquire using either in-game currency or real-world money.
This financial reliance on loot box mechanics has drawn consistent scrutiny from both the public and regulatory bodies. The company has faced controversies regarding its internal practices, including allegations of unauthorized card sales by staff and internal strategies aimed at encouraging player spending. Furthermore, the legal landscape surrounding these mechanics remains volatile, as various international governments, such as Germany and Belgium, continue to evaluate or implement stricter regulations to address the potential risks associated with loot box systems in video games.
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