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Behavioral design in video games refers to design decisions that elicit specific player behaviors, whether those behaviors are self-beneficial or self-negative. The primary thesis posits that modern monetization strategies—such as microtransactions, battle passes, and ad-driven models—have fundamentally shifted design values, often creating conflicts between commercial objectives and the physical, social, mental, and financial well-being of players. This tension is particularly concerning for children and vulnerable populations, who are more susceptible to manipulative design choices.
The analysis highlights that current industry practices often prioritize monetization over ethical considerations, frequently employing dark patterns to increase spending or retention. These manipulative tactics, which include interrupting gameplay or leveraging social pressure to drive sales, lack transparency and accountability. While behavioral design possesses the potential to foster positive health and well-being outcomes, these beneficial applications remain underutilized in the commercial sector. The current landscape is characterized by a competition between commercial goals, legal compliance, and player enjoyment, with a critical need to integrate an ethical-responsible motive into this framework.
To address these challenges, the authors advocate for a two-pronged approach involving both governmental policy and industry self-regulation. Rather than leaving design limits to the discretion of individual companies, there is a call for a standardized framework of understanding to guide responsible design. Future efforts should focus on establishing clear best practices and conducting further research into the relationship between specific game mechanics and long-term health outcomes. Ultimately, the industry requires greater transparency and a precautionary approach to protect vulnerable gamers from the potential harms of predatory behavioral design.
Association for Computing Machinery · 2023