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Sensor Tower
Since its August 2012 launch, Clash of Clans has achieved a significant financial milestone on the iOS App Store.
Clash of Clans has achieved a significant financial milestone, surpassing $3 billion in cumulative worldwide revenue on the iOS App Store since its launch in August 2012. This figure represents an average daily intake of approximately $1.4 million over the nearly six-year period following its release. While the game has experienced a natural decline in earnings over time, it maintains a strong market position, continuing to generate over $30 million in monthly revenue on iOS as of mid-2018.
The analysis, which utilizes proprietary Store Intelligence data, highlights the enduring commercial viability of the title within the mobile gaming sector. Beyond the iOS-specific milestone, broader platform data indicates that total global player spending across both the App Store and Google Play has exceeded $5.5 billion since January 2014. This cross-platform assessment underscores the game's massive scale and its sustained ability to monetize a global user base.
As of June 2018, the title remained a top-tier performer, ranking eighth in worldwide iOS game revenue. These findings reflect the long-term revenue trajectory of a major mobile franchise, illustrating both the initial rapid growth and the subsequent stabilization of high-earning mobile applications. The data provides a comprehensive view of the game's economic impact, confirming its status as one of the most successful titles in the history of mobile gaming.
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