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Capcom
Capcom’s consolidated financial results for the six-month period ending September 30, 2013, reflect a period of growth despite a challenging transition within the global home video game market. During this timeframe, the company reported net sales of 53,234 million yen, representing a 16.9% increase compared to the same period in the previous year. Operating income rose by 15.2% to 7,509 million yen, while net income grew by 20.0% to 4,950 million yen. These results were driven by strategic internal organizational reforms, a focus on in-house development to control costs, and the successful release of key titles such as Monster Hunter 4.
The company’s performance varied across its primary business segments. The Digital Contents division, which remains the core revenue driver, saw net sales reach 37,510 million yen, though operating income declined by 6.9% due to competitive pressures in mobile and overseas markets. Conversely, the Amusement Equipments business experienced significant growth, with net sales surging 148.2% to 8,921 million yen, bolstered by the strong performance of Pachinko and Pachislo machines. The Arcade Operations segment faced a slight contraction, with net sales falling 3.0% to 5,461 million yen, attributed to a lack of high-performing game machines and unfavorable external conditions.
Geographically focused on Japan with global operations, the company maintained a stable financial position with total assets of 105,495 million yen and a shareholders' equity ratio of 61.8%. Management confirmed that the full-year earnings forecast for the fiscal year ending March 31, 2014, remains unchanged from previous projections. The company continues to prioritize the expansion of its network game portfolio and the optimization of its development processes to navigate the industry's shift toward next-generation consoles and smartphone-based gaming.
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