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Capcom
The business strategy for the fiscal year ending March 31, 2008, focuses on leveraging core intellectual properties across multiple platforms and business segments to ensure sustainable growth. The primary thesis centers on a diversified development model that integrates home video games, arcade operations, arcade game sales, and content expansion—including mobile and pachinko/pachislo—to maximize the value of established franchises like Resident Evil, Mega Man, and Monster Hunter.
Key financial projections for the fiscal year ending March 31, 2008, estimate net sales of 78 billion yen and an operating income of 10 billion yen. While the home video game segment is expected to see a slight decline in revenue compared to the previous year due to a lighter release schedule of major hit titles, the company plans to offset this through increased efficiency and growth in arcade operations and content expansion. The strategy emphasizes a multiplatform approach, utilizing the proprietary MT Framework to streamline development across Xbox 360, PlayStation 3, and PC, while simultaneously expanding the lineup for the Wii and Nintendo DS.
The scope of these operations is global, with a specific emphasis on strengthening market share in North America and Europe through localized management and outsourcing to overseas developers. Methodology for these projections relies on internal market analysis, historical performance data from the 2006 and 2007 fiscal years, and industry research from sources such as the NPD Group and JAMMA. By transitioning to a more rigorous, management-led title approval process and focusing on high-demand arcade machine categories, the company aims to maintain high profit margins and stabilize its long-term competitive position in the global gaming industry.
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