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Loading... The Journal of the Canadian Game Studies Association
Distilling the key insights…
Digital games possess the potential to function as legitimate scholarly media by adopting a gamic mode of history that mirrors the epistemological rigor of traditional textual monographs. Rather than serving as mere educational tools or immersive simulations, games can act as vehicles for verifiable, evidence-based arguments. The core thesis posits that historical validity is independent of the medium, provided that the design process prioritizes the systematic presentation of scholarly claims over the simple recreation of past environments.
To achieve this, developers must shift away from reconstructionist simulations, which often rely on data-heavy, counter-factual scenarios that prioritize rule-based systems over historical truth. Instead, a constructionist approach is required, where the game itself functions as a reasoned argument. By integrating transparent evidence, scholarly citations, and structured logic, designers can translate complex historical inquiries into interactive frameworks. This methodology ensures that the resulting digital experience remains subject to peer review and academic scrutiny, effectively avoiding the rhetorical fallacies common in less rigorous simulations.
Ultimately, this framework establishes that games can serve as valid, empirical expressions of the past. By treating the game as a scholarly argument rather than a virtual playground, the industry can elevate the medium to a status comparable to academic writing. This approach provides a robust, flexible, and interactive method for historical research, ensuring that digital representations of history are grounded in the same constructionist principles that define professional historical scholarship.
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