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DiGRA
The research combines 32 semi-structured interviews from 2024 to 2025 with six mapping sessions and a thematic analysis of 89 public documents.
This paper examines how formalized and informalized modes of video game production coexist and interact within Brno, the Czech Republic's second largest city and a longstanding industrial center. Drawing on production studies and economic geography, the authors situate the local industry within critical theory on creative labor, with particular attention to the tensions between hobbyist passion and professional expectations. The study is framed as part of the broader GAME-ER project on gaming clusters across European regions, and it seeks to unpack the conflicting values held by hobbyist and professional communities rather than treating the industry as a single, uniform entity.
The empirical foundation consists of 32 semi-structured interviews conducted between 2024 and 2025 with developers, educators, government representatives, and community organizers, supplemented by six mapping sessions that combine visualization exercises with ethnographic interviewing to chart relationships among companies, universities, public offices, and cultural intermediaries. A thematic analysis of 89 publicly available documents, including official websites and government reports, provides complementary data. The authors trace a historical arc in which Brno studios such as Illusion Softworks achieved international success through enthusiast labor marked by long hours and blurred boundaries between work and private life. This communal ethos persisted through the professionalization of the 2000s and 2010s, and was later formalized when a local developer association was founded in 2020 by figures from outside mainstream production.
The current community is described as simultaneously formalized, given its ties to companies, universities, and municipal and regional authorities, and informal in governance. Membership is organized around individuals rather than organizations, activities depend largely on volunteers, and funding derives mainly from donations. Participants value this arrangement because the absence of fees and wages signals earnestness, yet the authors find that it frequently produces self-exploitation, limits access for newcomers, and raises questions about long-term sustainability. The association's membership is also predominantly male and dominated by veterans of earlier decades. The paper concludes that Brno illustrates the inherent contradictions between creative leisure and labor, offering empirical evidence of how developer communities attempt to reconcile these opposing forces.
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