Illusion Softworks
Company
4 documents in the library are about Illusion Softworks, from writers such as Take-Two Interactive and DiGRA. Each has a summary and key insights with the page they come from.
Connections
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Documents about Illusion Softworks
Balancing In/formality within the Brno Video Game Industry
This paper examines how formalized and informalized modes of video game production coexist and interact within Brno, the Czech Republic's second largest city and a longstanding industrial center.
- The study draws on 32 semi-structured interviews (2024–2025) with developers, educators, government representatives, and community organizers, plus six mapping sessions and a thematic analysis of 89 public documents.
- Brno's industry is characterized as simultaneously formalized (ties to companies, universities, and municipal and regional authorities) and informal in governance, with membership organized around individuals rather than organizations.
- The local developer association, founded in 2020, depends largely on volunteers and donations rather than fees or wages, which participants see as a signal of earnestness but which the authors link to self-exploitation, barriers for newcomers, and sustainability concerns.
Take-Two Interactive Form 10-Q: Q2 FY2009
Take-Two Interactive’s financial performance for the period ending July 31, 2008, reflects a significant turnaround, characterized by a shift from a $131.3 million loss in the prior year to $112.1 million in net income.
- Take-Two's international revenue grew significantly to 45.6% of total net revenue in Q3 2008, up from 22.1% in the same period of 2007, largely driven by the global release of Grand Theft Auto IV.
- The company recorded $1.185 million in business reorganization charges during the three and nine months ended July 31, 2008, related to the closure of two development studios as part of a 2007 restructuring plan.
- A major legal challenge involving allegations of 'copycat violence' linked to the company's games remains active, with plaintiffs seeking damages in excess of $600,000; an evidentiary hearing is scheduled for October 2008 to address the admissibility of expert testimony.
Take-Two Interactive Form 10-Q: Q1 FY2009
Take-Two Interactive experienced a significant financial turnaround during the first half of fiscal year 2008, transitioning from a $72.8 million loss in the prior-year period to a net income of $60.2 million.
- Take-Two Interactive reported a significant financial turnaround for the six months ended April 30, 2008, achieving a net income of $60.2 million compared to a net loss of $72.8 million in the same period of 2007.
- The release of Grand Theft Auto IV on April 29, 2008, was the primary driver of revenue growth, contributing to a $309.2 million increase in revenue from the Grand Theft Auto franchise for the six-month period.
- The Board of Directors unanimously rejected a hostile takeover bid from Electronic Arts, which had launched a tender offer on March 13, 2008, at $26.00 per share and subsequently extended and reduced the offer to $25.74 per share.
Take-Two Interactive Form 10-Q: Q4 Fiscal Year 2008
Take-Two Interactive’s financial and operational status during the first quarter of 2008 reflects a period of significant transition, marked by corporate restructuring, aggressive intellectual property acquisition, and substantial legal scrutiny.
- Take-Two amended its management agreement with ZelnickMedia in February 2008, extending the term to October 2012, increasing the annual management fee to $2.5 million, and establishing a performance-based annual bonus of up to $2.5 million.
- The company is under formal SEC investigation regarding historical stock option grants made from 1997 to 2007, having received a 'Wells' notice in August 2007 indicating the potential for civil monetary penalties.
- Take-Two entered an Amended Credit Agreement that limits the company's ability to incur debt, dispose of assets, or pay dividends, and requires an interest coverage ratio of more than one-to-one if liquidity falls below a 30-day average of $30 million.