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DiGRA
This paper examines how video game players construct a "culture of history" around Assassin's Creed III through prerelease, release, and post-release commentary, drawing mainly on user reviews and forum discussions on gaming enthusiast press websites such as Giantbomb.com, IGN.com, Destructoid.com, and Polygon.com. The authors' central argument is that an "aesthetics of disappointment" generates a comparative sense of the gaming present by measuring the game against the series' past and against expectations for the future of gaming. The data cover June 2012 through January 2013, centered on the buildup from the E3 2012 expo through the holiday release window. The analysis is qualitative and rests on close reading of selected posts and discussion threads, supplemented by the authors' longer-term engagement with gaming press as an ethnographic-style archival practice, rather than on a formal survey or sample.
The authors find that disappointment depends on prior expectations shaped by paratextual materials such as leaked box art, previews, and developer interviews, and that it requires accumulated "gaming capital" to articulate what went wrong. Commenters criticized the game's level design, controls, technical glitches, narrative, and ending, often comparing it with Revelations, Dishonored, Far Cry 3, and Mass Effect 3, while others defended its naval combat and narrative. Despite its commercial success, with over 7 million copies sold during the 2012 holiday season and 14 million units reported by the paper's writing, the game was widely framed as a letdown, and even a patch addressing a criticized chase sequence did not resolve the discontent.
The paper concludes that disappointment is productive because it sustains discussion without reaching consensus, thereby keeping games circulating as cultural artifacts beyond their play sessions. The authors describe this participation as "paidiaic" play that accumulates gaming capital within a commercially managed, neoliberal archive of gaming paratexts, one that is shaped by market interests and the spreadability of online media.
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Assassin's Creed IIIGame · Ubisoft Montreal · 2012 · 3 documentsEach row is a game or company this document names, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
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