1 free read left. Create a free account for unlimited reading + AI research.
Create free accountArticle
GameRefinery
Developers used limited-time gachas, specialized currency collection, and seasonal decorations to increase player activity.
The October 2020 mobile game market review provides a comparative analysis of industry trends across the United States, China, and Japan. The primary objective is to highlight significant game updates, emerging market entrants, and evolving monetization strategies observed within the top-grossing 200 mobile titles. The analysis relies on proprietary game intelligence data and expert insights from internal analysts to identify shifts in player engagement and feature implementation.
Key findings indicate a widespread prevalence of seasonal events, particularly Halloween-themed content, which saw increased adoption across all three regions. In the US market, major titles like Brawl Stars, Hearthstone, and Call of Duty Mobile introduced significant new modes and anniversary content, while Genshin Impact emerged as a notable new entrant, securing a position within the top 20 grossing games. China’s market was characterized by high-profile collaboration events, such as those in Battle of Balls and City of Forever 7 Days, alongside the competitive impact of new releases like Moonlight Blade and Genshin Impact on established titles like Honor of Kings.
The Japanese market continued to prioritize collaboration events, with titles such as Monster Strike and Last Cloudia leveraging popular anime and media intellectual properties to drive engagement. Additionally, the review notes a rare instance of video ad implementation in the Japanese title Call Me Emperor. The analysis concludes that the industry is increasingly focused on social and communal gaming features, a trend expected to persist as developers seek to enhance player retention and interaction. The findings underscore the importance of live operations and cross-media collaborations in maintaining competitive standing within the global mobile gaming landscape.
Two & a Half Gamers · 2026