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GameRefinery
Brawl Stars overhauled its in-game store by replacing daily rotating skin selections with a unified catalog system. This new system uses a currency called Bling.
It's like a store moving from daily flash sales to a permanent, organized catalog where you can always find what you want.
The May 2023 mobile game market review examines key trends in monetization, player engagement, and new title performance across the United States, China, and Japan. The analysis highlights a divergence in monetization strategies, with some major titles doubling down on gacha mechanics while others shift toward unified store models to improve player choice.
In the US market, League of Legends: Wild Rift achieved one of its highest revenue spikes by introducing permanent gacha-based Hextech Chests, signaling a continued reliance on randomized monetization for top-tier titles. Conversely, Brawl Stars moved away from gacha, implementing a unified catalog system that allows players to purchase specific cosmetics directly. Other notable US trends include the integration of hybrid-casual mechanics and complex event modes, such as the T-Rex Behemoth update in State of Survival and the introduction of competitive merge events in Merge Mansion. However, the market also saw high-profile struggles, as new releases like Peridot and Lord of the Rings: Heroes of the Middle-Earth failed to maintain significant traction despite strong intellectual property backing.
Developments in the Asian markets emphasize the importance of narrative-driven events and minigame integration. In Japan, Goddess of Victory: NIKKE successfully leveraged a half-anniversary event featuring interactive, text-based adventure minigames to drive engagement. Meanwhile, the Chinese market saw titles like Tower of Fantasy incorporating seamless match-3 minigames into core gameplay loops. These findings suggest that developers are increasingly prioritizing deep, varied content and flexible monetization to sustain player retention in a competitive global landscape. The analysis relies on market performance data and update tracking for the month of May 2023.
Two & a Half Gamers · 2026