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GameRefinery
These minigames appeared in both casual and midcore titles, aiming to drive user engagement. Notable implementations include Phase 10 and Lords Mobile.
The mobile game market in February 2025 was characterized by a significant rise in the integration of minigames to drive user engagement and acquisition, alongside major structural updates in top-grossing titles. The most prominent trend was the widespread adoption of Plinko-style minigames across both casual and midcore genres, with notable implementations in titles such as Lords Mobile, Phase 10, and Tile Match 3D. These mechanics serve as effective tools for increasing player retention and diversifying gameplay experiences.
Midcore gaming saw a substantial shift with the introduction of Ranked 2.0 in Brawl Stars. This update refined the competitive landscape by improving matchmaking, adjusting the ranking structure, and launching a four-month Pro Pass tied to esports events. Other midcore developments included the introduction of flexible battle pass systems, such as the Growth Plan in Last Fortress, and the continued use of user-generated content in titles like Free Fire to maintain player interest.
In the casual sector, developers focused on expanding LiveOps through competitive race events and co-op mechanics, exemplified by Coin Master’s Sky Runners and Solitaire Grand Harvest’s Greenhouse and Rita’s Lair events. The hybrid-casual segment also saw growth with the successful launches of Magic Sort and Color Block Jam, which combined simple core mechanics with more complex meta-features. Additionally, the market observed regional trends, such as the launch of the location-based title Disney STEP in Japan, highlighting the continued popularity of location-based gaming in markets where public transportation is the primary mode of travel. New releases like Enigma of Sépia and the soft launch of Dunk City Dynasty further underscored the ongoing diversification of global mobile gaming portfolios.
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