The analysis presents a four‑year view of global gaming industry headcount, concluding that total employment grew only 0.6 % to just over 754 000 people by Q1 2026. The United States experienced a sharp contraction, with headcount falling 11.5 % and layoffs affecting 19.2 % of the North American workforce, while other regions saw robust growth: Brazil +210 %, Poland +150 %, Sweden +88 %, Australia +59 %, UK +58 % and Canada +48 %. Between 2022 and 2026, the industry added 52 500 jobs but lost 48 000, resulting in a net increase of only 4 000 positions. Job creation during the earlier 2017‑2022 period is estimated at 150 000–250 000, compared with a mere 4 500 in the most recent four years.
The workforce supply side shows roughly 288 000 active job seekers, including 225 000 recent graduates, 43 000 laid‑off workers and 20 000 career changers. The average candidate-to-hire ratio is about five globally, but in the U.S. it rises to 11 to 1, reflecting a tighter market. Open positions fluctuate between 9 000 and 14 000 at any time, with North America’s opportunities declining while Europe and Asia expand.
Layoff projections for 2026 reach 11 580, up from an earlier estimate of 10 681; year‑to‑date layoffs have increased by 44 %. North America accounts for 73 % of all layoffs, with the U.S. alone contributing nearly half. The data source combines industry employment surveys and public company filings, offering a comprehensive snapshot of hiring trends across the global gaming sector.